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Update socket.h
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@ -676,7 +676,8 @@ public:
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// this method initiates an asynchronous connection that you must later wait on with UNotifier::waitOnAsynchronousConnects
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virtual bool beginAsynchronousConnect(const UString& server, unsigned int iServPort);
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virtual bool finishAsynchronousConnect();
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/**
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* This method is called to receive a block of data on the connected socket.
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* The parameters signify the payload receiving buffer and its size.
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