stack[0]: type = 8 len = 2 space = 64 allocateMemoryBlocks = 0 depth = 30 max_depth = 30 pop_cnt = 30 push_cnt = 0 stack[1]: type = 40 len = 75 space = 512 allocateMemoryBlocks = 1 depth = 59 max_depth = 61 pop_cnt = 207 push_cnt = 148 stack[2]: type = 48 len = 30 space = 64 allocateMemoryBlocks = 0 depth = 2 max_depth = 2 pop_cnt = 2 push_cnt = 0 stack[3]: type = 64 len = 31 space = 64 allocateMemoryBlocks = 0 depth = 1 max_depth = 1 pop_cnt = 1 push_cnt = 0 stack[4]: type = 128 len = 11 space = 64 allocateMemoryBlocks = 0 depth = 21 max_depth = 21 pop_cnt = 23 push_cnt = 2 stack[5]: type = 256 len = 23 space = 64 allocateMemoryBlocks = 0 depth = 9 max_depth = 12 pop_cnt = 36 push_cnt = 27 stack[6]: type = 512 len = 30 space = 64 allocateMemoryBlocks = 0 depth = 2 max_depth = 3 pop_cnt = 5 push_cnt = 3 stack[7]: type = 1024 len = 30 space = 64 allocateMemoryBlocks = 0 depth = 2 max_depth = 3 pop_cnt = 3 push_cnt = 1 stack[8]: type = 2048 len = 32 space = 64 allocateMemoryBlocks = 0 depth = 0 max_depth = 1 pop_cnt = 1 push_cnt = 1 stack[9]: type = 4096 len = 13 space = 64 allocateMemoryBlocks = 0 depth = 19 max_depth = 20 pop_cnt = 30 push_cnt = 11