// ============================================================================ // // = LIBRARY // ULib - c++ library // // = FILENAME // escape.h // // = AUTHOR // Stefano Casazza // // ============================================================================ #ifndef ULIB_ESCAPE_H #define ULIB_ESCAPE_H 1 #include #include /** * Encode-Decode escape sequences into a buffer, the following are recognized: * --------------------------------------------------------------------------- * \a BEL (\007 7 7) * \b BS backspace (\010 8 8) * \t HT horizontal tab (\011 9 9) * \n LF newline (\012 10 A) * \v VT vertical tab (\013 11 B) * \f FF formfeed (\014 12 C) * \r CR carriage return (\015 13 D) * \e ESC character (\033 27 1B) * * \u four-hex-digits (unicode char) * \^C C = any letter (Control code) * \xDD number formed of 1-2 hex digits * \DDD number formed of 1-3 octal digits * --------------------------------------------------------------------------- */ struct U_EXPORT UEscape { static void encode(const char* s, uint32_t n, UString& buffer) { U_TRACE(0, "UEscape::encode(%.*S,%u,%p)", n, s, n, &buffer) U_ASSERT(buffer.uniq()) U_ASSERT(buffer.capacity() >= n) uint32_t sz = buffer.size(); buffer.rep->_length = sz + u_escape_encode((const unsigned char*)s, n, buffer.c_pointer(sz), buffer.space()); U_INTERNAL_DUMP("buffer(%u) = %#V", buffer.size(), buffer.rep) } static void encode(const UString& s, UString& buffer) { encode(U_STRING_TO_PARAM(s), buffer); } static void decode(const char* s, uint32_t n, UString& buffer) { U_TRACE(0, "UEscape::decode(%.*S,%u,%V)", n, s, n, buffer.rep) U_ASSERT(buffer.uniq()) buffer.rep->_length = u_escape_decode(s, n, (unsigned char*)buffer.data()); U_INTERNAL_DUMP("buffer(%u) = %#V", buffer.size(), buffer.rep) } static void decode(const UString& s, UString& buffer) { decode(U_STRING_TO_PARAM(s), buffer); } }; #endif