mirror of
https://github.com/stefanocasazza/ULib.git
synced 2025-09-28 19:05:55 +08:00
180 lines
4.0 KiB
C++
180 lines
4.0 KiB
C++
// ============================================================================
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//
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// = LIBRARY
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// ULib - c++ library
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//
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// = FILENAME
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// timer.h
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//
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// = AUTHOR
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// Stefano Casazza
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//
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// ============================================================================
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#ifndef ULIB_TIMER_H
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#define ULIB_TIMER_H
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#include <ulib/event/event_time.h>
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#include <ulib/utility/interrupt.h>
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class UNotifier;
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// UNotifier use this class to notify a timeout from select()
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class U_EXPORT UTimer {
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public:
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// Check for memory error
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U_MEMORY_TEST
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// Allocator e Deallocator
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U_MEMORY_ALLOCATOR
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U_MEMORY_DEALLOCATOR
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enum Type { SYNC, ASYNC, NOSIGNAL };
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// COSTRUTTORI
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UTimer()
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{
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U_TRACE_REGISTER_OBJECT(0, UTimer, "", 0)
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next = 0;
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alarm = 0;
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}
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~UTimer()
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{
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U_TRACE_UNREGISTER_OBJECT(0, UTimer)
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if (next) delete next;
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if (alarm) delete alarm;
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}
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// SERVICES
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static bool empty()
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{
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U_TRACE_NO_PARAM(0, "UTimer::empty()")
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if (first == 0) U_RETURN(true);
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U_RETURN(false);
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}
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static bool isAlarm()
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{
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U_TRACE_NO_PARAM(0, "UTimer::isAlarm()")
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if (UInterrupt::timerval.it_value.tv_sec != 0 ||
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UInterrupt::timerval.it_value.tv_usec != 0)
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{
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U_RETURN(true);
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}
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U_RETURN(false);
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}
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static void clear(); // cancel all timers and free storage, usually in preparation for exitting
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static void init(Type mode); // initialize the timer package
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static void insert(UEventTime* alarm); // set up a timer, either periodic or one-shot
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// deschedule a timer. Note that non-periodic timers are automatically descheduled when they run, so you don't have to call this on them
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static void erase(UEventTime* alarm);
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// run the list of timers. Your main program needs to call this every so often, or as indicated by getTimeout()
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static void run();
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static void setTimer();
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static UEventTime* getTimeout() // returns a timeout indicating how long until the next timer triggers
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{
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U_TRACE_NO_PARAM(0, "UTimer::getTimeout()")
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if ( first &&
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(run(), first))
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{
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UEventTime* a = first->alarm;
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U_ASSERT(a->checkTolerance())
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U_RETURN_POINTER(a, UEventTime);
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}
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U_RETURN_POINTER(0, UEventTime);
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}
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static bool isHandler(UEventTime* palarm)
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{
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U_TRACE(0, "UTimer::isHandler(%p)", palarm)
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for (UTimer* item = first; item; item = item->next)
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{
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if (item->alarm == palarm) U_RETURN(true);
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}
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U_RETURN(false);
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}
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// manage signal
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static RETSIGTYPE handlerAlarm(int signo)
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{
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U_TRACE(0, "[SIGALRM] UTimer::handlerAlarm(%d)", signo)
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setTimer();
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}
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// STREAM
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#ifdef U_STDCPP_ENABLE
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friend U_EXPORT ostream& operator<<(ostream& os, const UTimer& t);
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// DEBUG
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# ifdef DEBUG
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static void printInfo(ostream& os);
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void outputEntry(ostream& os) const U_NO_EXPORT;
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const char* dump(bool reset) const;
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# endif
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#endif
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protected:
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UTimer* next;
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UEventTime* alarm;
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static int mode;
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static UTimer* pool; // free list
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static UTimer* first; // active list
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static void callHandlerTimeout();
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#ifdef DEBUG
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static bool invariant();
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#endif
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private:
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void insertEntry() U_NO_EXPORT;
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bool operator< (const UTimer& t) const { return (*alarm < *t.alarm); }
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bool operator> (const UTimer& t) const { return t.operator<(*this); }
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bool operator<=(const UTimer& t) const { return !t.operator<(*this); }
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bool operator>=(const UTimer& t) const { return ! operator<(t); }
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bool operator==(const UTimer& t) const { return (*alarm == *t.alarm); }
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bool operator!=(const UTimer& t) const { return ! operator==(t); }
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friend class UNotifier;
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#ifdef U_COMPILER_DELETE_MEMBERS
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UTimer(const UTimer&) = delete;
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UTimer& operator=(const UTimer&) = delete;
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#else
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UTimer(const UTimer&) {}
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UTimer& operator=(const UTimer&) { return *this; }
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#endif
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};
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#endif
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