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ULib/tests/examples/websocket/chat.html
2015-01-23 17:24:36 +01:00

196 lines
4.5 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset=utf-8>
<title>HTML5 Chat</title>
<body>
<section id="wrapper">
<header>
<h1>HTML5 Chat</h1>
</header>
<style>
#chat { width: 97%; }
.message { font-weight: bold; }
.message:before { content: ' '; color: #bbb; font-size: 14px; }
#log {
overflow: auto;
max-height: 300px;
list-style: none;
padding: 0;
}
#log li {
border-top: 1px solid #ccc;
margin: 0;
padding: 10px 0;
}
body {
font: normal 16px/20px "Helvetica Neue", Helvetica, sans-serif;
background: rgb(237, 237, 236);
margin: 0;
margin-top: 40px;
padding: 0;
}
section, header {
display: block;
}
#wrapper {
width: 600px;
margin: 0 auto;
background: #fff;
border-radius: 10px;
border-top: 1px solid #fff;
padding-bottom: 16px;
}
h1 {
padding-top: 10px;
}
h2 {
font-size: 100%;
font-style: italic;
}
header,
article > * {
margin: 20px;
}
#status {
padding: 5px;
color: #fff;
background: #ccc;
}
#status.fail {
background: #c00;
}
#status.success {
background: #0c0;
}
#status.offline {
background: #c00;
}
#status.online {
background: #0c0;
}
#html5badge {
margin-left: -30px;
border: 0;
}
#html5badge img {
border: 0;
}
</style>
<article>
<form onsubmit="addMessage(); return false;">
<input type="text" id="chat" placeholder="type and press enter to chat" />
</form>
<p id="status">Not connected</p>
<p>Users connected: <span id="connected">0</span></p>
<p>To test, open two windows with Web Socket support, type a message above and press return.</p>
<ul id="log"></ul>
</article>
<script>
connected = document.getElementById("connected");
log = document.getElementById("log");
chat = document.getElementById("chat");
form = chat.form;
state = document.getElementById("status");
if (window.WebSocket === undefined)
{
state.innerHTML = "sockets not supported";
state.className = "fail";
}
else
{
if (typeof String.prototype.startsWith != "function")
{
String.prototype.startsWith = function (str)
{
return this.indexOf(str) == 0;
};
}
window.addEventListener("load", onLoad, false);
}
function onLoad()
{
var wsUri = "ws://10.30.1.131:8787";
websocket = new WebSocket(wsUri);
websocket.onopen = function(evt) { onOpen(evt) };
websocket.onclose = function(evt) { onClose(evt) };
websocket.onmessage = function(evt) { onMessage(evt) };
websocket.onerror = function(evt) { onError(evt) };
}
function onOpen(evt)
{
state.className = "success";
state.innerHTML = "Connected to server";
}
function onClose(evt)
{
state.className = "fail";
state.innerHTML = "Not connected";
connected.innerHTML = "0";
}
function onMessage(evt)
{
// There are two types of messages:
// 1. a chat participant message itself
// 2. a message with a number of connected chat participants
var message = evt.data;
if (message.startsWith("log:"))
{
message = message.slice("log:".length);
log.innerHTML = '<li class="message">' + message + "</li>" + log.innerHTML;
}
else if (message.startsWith("connected:"))
{
message = message.slice("connected:".length);
connected.innerHTML = message;
}
}
function onError(evt)
{
state.className = "fail";
state.innerHTML = "Communication error";
}
function addMessage()
{
var message = chat.value;
chat.value = "";
websocket.send(message);
}
</script>
<a id="html5badge" href="http://www.w3.org/html/logo/">
<img src="http://www.w3.org/html/logo/badge/html5-badge-h-connectivity-device-graphics-multimedia-performance-semantics-storage.png" width="325" height="64" alt="HTML5 Powered with Connectivity / Realtime, Device Access, Graphics, 3D &amp; Effects, Multimedia, Performance &amp; Integration, Semantics, and Offline &amp; Storage" title="HTML5 Powered with Connectivity / Realtime, Device Access, Graphics, 3D &amp; Effects, Multimedia, Performance &amp; Integration, Semantics, and Offline &amp; Storage">
</a>
</section>
</body>
</html>