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bacnet-stack/demo/object/lo.c

1477 lines
44 KiB
C

/**
* @file
* @author Steve Karg
* @date 2013
* @brief Lighting Output object
*
* @section LICENSE
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include "bacdef.h"
#include "bacdcode.h"
#include "bacenum.h"
#include "bacapp.h"
#include "config.h" /* the custom stuff */
#include "rp.h"
#include "wp.h"
#include "lighting.h"
#include "handlers.h"
#include "proplist.h"
/* me! */
#include "lo.h"
#ifndef MAX_LIGHTING_OUTPUTS
#define MAX_LIGHTING_OUTPUTS 8
#endif
struct lighting_output_object {
float Present_Value;
float Tracking_Value;
float Physical_Value;
BACNET_LIGHTING_COMMAND Lighting_Command;
BACNET_LIGHTING_IN_PROGRESS In_Progress;
bool Out_Of_Service:1;
bool Blink_Warn_Enable:1;
bool Egress_Active:1;
uint32_t Egress_Time;
uint32_t Default_Fade_Time;
float Default_Ramp_Rate;
float Default_Step_Increment;
BACNET_LIGHTING_TRANSITION Transition;
float Feedback_Value;
float Priority_Array[BACNET_MAX_PRIORITY];
uint16_t Priority_Active_Bits;
float Relinquish_Default;
float Power;
float Instantaneous_Power;
float Min_Actual_Value;
float Max_Actual_Value;
uint8_t Lighting_Command_Default_Priority;
};
struct lighting_output_object Lighting_Output[MAX_LIGHTING_OUTPUTS];
/* These arrays are used by the ReadPropertyMultiple handler and
property-list property (as of protocol-revision 14) */
static const int Lighting_Output_Properties_Required[] = {
PROP_OBJECT_IDENTIFIER,
PROP_OBJECT_NAME,
PROP_OBJECT_TYPE,
PROP_PRESENT_VALUE,
PROP_TRACKING_VALUE,
PROP_LIGHTING_COMMAND,
PROP_IN_PROGRESS,
PROP_STATUS_FLAGS,
PROP_OUT_OF_SERVICE,
PROP_BLINK_WARN_ENABLE,
PROP_EGRESS_TIME,
PROP_EGRESS_ACTIVE,
PROP_DEFAULT_FADE_TIME,
PROP_DEFAULT_RAMP_RATE,
PROP_DEFAULT_STEP_INCREMENT,
PROP_PRIORITY_ARRAY,
PROP_RELINQUISH_DEFAULT,
PROP_LIGHTING_COMMAND_DEFAULT_PRIORITY,
-1
};
static const int Lighting_Output_Properties_Optional[] = {
-1
};
static const int Lighting_Output_Properties_Proprietary[] = {
-1
};
/**
* Returns the list of required, optional, and proprietary properties.
* Used by ReadPropertyMultiple service.
*
* @param pRequired - pointer to list of int terminated by -1, of
* BACnet required properties for this object.
* @param pOptional - pointer to list of int terminated by -1, of
* BACnet optkional properties for this object.
* @param pProprietary - pointer to list of int terminated by -1, of
* BACnet proprietary properties for this object.
*/
void Lighting_Output_Property_Lists(
const int **pRequired,
const int **pOptional,
const int **pProprietary)
{
if (pRequired)
*pRequired = Lighting_Output_Properties_Required;
if (pOptional)
*pOptional = Lighting_Output_Properties_Optional;
if (pProprietary)
*pProprietary = Lighting_Output_Properties_Proprietary;
return;
}
/**
* Determines if a given Lighting Output instance is valid
*
* @param object_instance - object-instance number of the object
*
* @return true if the instance is valid, and false if not
*/
bool Lighting_Output_Valid_Instance(
uint32_t object_instance)
{
unsigned int index;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
return true;
}
return false;
}
/**
* Determines the number of Lighting Output objects
*
* @return Number of Lighting Output objects
*/
unsigned Lighting_Output_Count(
void)
{
return MAX_LIGHTING_OUTPUTS;
}
/**
* Determines the object instance-number for a given 0..N index
* of Lighting Output objects where N is Lighting_Output_Count().
*
* @param index - 0..MAX_LIGHTING_OUTPUTS value
*
* @return object instance-number for the given index
*/
uint32_t Lighting_Output_Index_To_Instance(
unsigned index)
{
uint32_t instance = 1;
instance += index;
return instance;
}
/**
* For a given object instance-number, determines a 0..N index
* of Lighting Output objects where N is Lighting_Output_Count().
*
* @param object_instance - object-instance number of the object
*
* @return index for the given instance-number, or MAX_LIGHTING_OUTPUTS
* if not valid.
*/
unsigned Lighting_Output_Instance_To_Index(
uint32_t object_instance)
{
unsigned index = MAX_LIGHTING_OUTPUTS;
if (object_instance) {
index = object_instance - 1;
if (index > MAX_LIGHTING_OUTPUTS) {
index = MAX_LIGHTING_OUTPUTS;
}
}
return index;
}
/**
* For a given object instance-number, determines the present-value
*
* @param object_instance - object-instance number of the object
*
* @return present-value of the object
*/
float Lighting_Output_Present_Value(
uint32_t object_instance)
{
float value = 0.0;
unsigned index = 0;
unsigned p = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
value = Lighting_Output[index].Relinquish_Default;
for (p = 0; p < BACNET_MAX_PRIORITY; p++) {
if (BIT_CHECK(Lighting_Output[index].Priority_Active_Bits, p)) {
value = Lighting_Output[index].Priority_Array[p];
break;
}
}
}
return value;
}
/**
* For a given object instance-number, determines the value at a
* given priority.
*
* @param object_instance - object-instance number of the object
* @param priority - priority 1..16
*
* @return priority-value of the object
*/
static float Lighting_Output_Priority_Value(
uint32_t object_instance,
unsigned priority)
{
float value = 0.0;
unsigned index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
if (priority && (priority <= BACNET_MAX_PRIORITY)) {
priority--;
value = Lighting_Output[index].Priority_Array[priority];
}
}
return value;
}
/**
* For a given object instance-number, determines if the given priority
* is active or NULL.
*
* @param object_instance - object-instance number of the object
* @param priority - priority 1..16
*
* @return true if the priority slot is active
*/
static bool Lighting_Output_Priority_Active(
uint32_t object_instance,
unsigned priority)
{
bool status = false;
unsigned index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
if (priority && (priority <= BACNET_MAX_PRIORITY)) {
priority--;
if (BIT_CHECK(Lighting_Output[index].Priority_Active_Bits, priority)) {
status = true;
}
}
}
return status;
}
/**
* For a given object instance-number, determines the active priority
*
* @param object_instance - object-instance number of the object
*
* @return active priority 1..16, or 0 if no priority is active
*/
unsigned Lighting_Output_Present_Value_Priority(
uint32_t object_instance)
{
unsigned index = 0; /* instance to index conversion */
unsigned p = 0; /* loop counter */
unsigned priority = 0; /* return value */
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
for (p = 0; p < BACNET_MAX_PRIORITY; p++) {
if (BIT_CHECK(Lighting_Output[index].Priority_Active_Bits, p)) {
priority = p + 1;
break;
}
}
}
return priority;
}
/**
* For a given object instance-number, sets the present-value at a given
* priority 1..16.
*
* @param object_instance - object-instance number of the object
* @param value - floating point analog value
* @param priority - priority 1..16
*
* @return true if values are within range and present-value is set.
*/
bool Lighting_Output_Present_Value_Set(
uint32_t object_instance,
float value,
unsigned priority)
{
unsigned index = 0;
bool status = false;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
if (priority && (priority <= BACNET_MAX_PRIORITY) &&
(priority != 6 /* reserved */ )) {
priority--;
BIT_SET(Lighting_Output[index].Priority_Active_Bits, priority);
Lighting_Output[index].Priority_Array[priority] = value;
status = true;
}
}
return status;
}
/**
* For a given object instance-number, relinquishes the present-value
* at a given priority 1..16.
*
* @param object_instance - object-instance number of the object
* @param priority - priority 1..16
*
* @return true if values are within range and present-value is set.
*/
bool Lighting_Output_Present_Value_Relinquish(
uint32_t object_instance,
unsigned priority)
{
unsigned index = 0;
bool status = false;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
if (priority && (priority <= BACNET_MAX_PRIORITY) &&
(priority != 6 /* reserved */ )) {
priority--;
BIT_CLEAR(Lighting_Output[index].Priority_Active_Bits, priority);
Lighting_Output[index].Priority_Array[priority] = 0.0;
status = true;
}
}
return status;
}
/**
* For a given object instance-number, loads the object-name into
* a characterstring. Note that the object name must be unique
* within this device.
*
* @param object_instance - object-instance number of the object
* @param object_name - holds the object-name retrieved
*
* @return true if object-name was retrieved
*/
bool Lighting_Output_Object_Name(
uint32_t object_instance,
BACNET_CHARACTER_STRING * object_name)
{
char text_string[32] = "";
bool status = false;
unsigned index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
sprintf(text_string, "LIGHTING OUTPUT %lu",
(unsigned long) object_instance);
status = characterstring_init_ansi(object_name, text_string);
}
return status;
}
/**
* For a given object instance-number, sets the lighting-command.
*
* @param object_instance - object-instance number of the object
* @param value - holds the lighting command value
*
* @return true if lighting command was set
*/
bool Lighting_Output_Lighting_Command_Set(
uint32_t object_instance,
BACNET_LIGHTING_COMMAND *value)
{
bool status = false;
unsigned index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
// FIXME: check lighting command member values
status = lighting_command_copy(
&Lighting_Output[index].Lighting_Command,
value);
// FIXME: set all the other values, and get the light levels moving
}
return status;
}
/**
* For a given object instance-number, gets the lighting-command.
*
* @param object_instance - object-instance number of the object
* @param value - holds the lighting command value
*
* @return true if lighting command was retrieved
*/
bool Lighting_Output_Lighting_Command(
uint32_t object_instance,
BACNET_LIGHTING_COMMAND *value)
{
bool status = false;
unsigned index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
status = lighting_command_copy(value,
&Lighting_Output[index].Lighting_Command);
}
return status;
}
/**
* For a given object instance-number, gets the in-progress property value
*
* @param object_instance - object-instance number of the object
*
* @return the in-progress value of this object instance.
*/
BACNET_LIGHTING_IN_PROGRESS Lighting_Output_In_Progress(
uint32_t object_instance)
{
BACNET_LIGHTING_IN_PROGRESS value = BACNET_LIGHTING_IDLE;
unsigned index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
value = Lighting_Output[index].In_Progress;
}
return value;
}
/**
* For a given object instance-number, sets the in-progress value of the
* object.
*
* @param object_instance - object-instance number of the object
* @param in_progress - holds the value to be set
*
* @return true if value was set
*/
bool Lighting_Output_In_Progress_Set(
uint32_t object_instance,
BACNET_LIGHTING_IN_PROGRESS in_progress)
{
bool status = false;
unsigned index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
Lighting_Output[index].In_Progress = in_progress;
}
return status;
}
/**
* For a given object instance-number, gets the tracking-value property
*
* @param object_instance - object-instance number of the object
*
* @return the tracking-value of this object instance.
*/
float Lighting_Output_Tracking_Value(
uint32_t object_instance)
{
float value = 0.0;
unsigned index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
value = Lighting_Output[index].Tracking_Value;
}
return value;
}
/**
* For a given object instance-number, sets the in-progress value of the
* object.
*
* @param object_instance - object-instance number of the object
* @param in_progress - holds the value to be set
*
* @return true if value was set
*/
bool Lighting_Output_Tracking_Value_Set(
uint32_t object_instance,
float value)
{
bool status = false;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
Lighting_Output[index].Tracking_Value = value;
status = true;
}
return status;
}
/**
* For a given object instance-number, gets the blink-warn-enable
* property value
*
* @param object_instance - object-instance number of the object
*
* @return the blink-warn-enable property value of this object
*/
bool Lighting_Output_Blink_Warn_Enable(
uint32_t object_instance)
{
bool value = false;
unsigned index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
value = Lighting_Output[index].Blink_Warn_Enable;
}
return value;
}
/**
* For a given object instance-number, sets the blink-warn-enable
* property value in the object.
*
* @param object_instance - object-instance number of the object
* @param enable - holds the value to be set
*
* @return true if value was set
*/
bool Lighting_Output_Blink_Warn_Enable_Set(
uint32_t object_instance,
bool enable)
{
bool status = false;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
Lighting_Output[index].Blink_Warn_Enable = enable;
status = true;
}
return status;
}
/**
* For a given object instance-number, gets the egress-time
* property value
*
* @param object_instance - object-instance number of the object
*
* @return the egress-time property value of this object
*/
uint32_t Lighting_Output_Egress_Time(
uint32_t object_instance)
{
uint32_t value = 0;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
value = Lighting_Output[index].Egress_Time;
}
return value;
}
/**
* For a given object instance-number, sets the egress-time
* property value of the object.
*
* @param object_instance - object-instance number of the object
* @param seconds - holds the value to be set
*
* @return true if value was set
*/
bool Lighting_Output_Egress_Time_Set(
uint32_t object_instance,
uint32_t seconds)
{
bool status = false;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
Lighting_Output[index].Egress_Time = seconds;
status = true;
}
return status;
}
/**
* For a given object instance-number, gets the egress-active
* property value
*
* @param object_instance - object-instance number of the object
*
* @return the egress-active property value of this object
*/
bool Lighting_Output_Egress_Active(
uint32_t object_instance)
{
bool value = false;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
value = Lighting_Output[index].Egress_Active;
}
return value;
}
/**
* For a given object instance-number, gets the fade-time
* property value
*
* @param object_instance - object-instance number of the object
*
* @return the fade-time property value of this object
*/
uint32_t Lighting_Output_Default_Fade_Time(
uint32_t object_instance)
{
uint32_t value = 0;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
value = Lighting_Output[index].Default_Fade_Time;
}
return value;
}
/**
* For a given object instance-number, sets the fade-time
* property value of the object.
*
* @param object_instance - object-instance number of the object
* @param milliseconds - holds the value to be set
*
* @return true if value was set
*/
bool Lighting_Output_Default_Fade_Time_Set(
uint32_t object_instance,
uint32_t milliseconds)
{
bool status = false;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if ((index < MAX_LIGHTING_OUTPUTS) &&
(milliseconds >= 100) &&
(milliseconds <= 86400000)) {
Lighting_Output[index].Default_Fade_Time = milliseconds;
status = true;
}
return status;
}
/**
* For a given object instance-number, gets the ramp-rate
* property value
*
* @param object_instance - object-instance number of the object
*
* @return the ramp-rate property value of this object
*/
float Lighting_Output_Default_Ramp_Rate(
uint32_t object_instance)
{
float value = 0.0;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
value = Lighting_Output[index].Default_Ramp_Rate;
}
return value;
}
/**
* For a given object instance-number, sets the ramp-rate value of the
* object.
*
* @param object_instance - object-instance number of the object
* @param percent_per_second - holds the value to be set
*
* @return true if value was set
*/
bool Lighting_Output_Default_Ramp_Rate_Set(
uint32_t object_instance,
float percent_per_second)
{
bool status = false;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if ((index < MAX_LIGHTING_OUTPUTS) &&
(percent_per_second >= 0.1) &&
(percent_per_second <= 100.0)) {
Lighting_Output[index].Default_Ramp_Rate = percent_per_second;
status = true;
}
return status;
}
/**
* For a given object instance-number, gets the default-step-increment
* property value
*
* @param object_instance - object-instance number of the object
*
* @return the default-step-increment property value of this object
*/
float Lighting_Output_Default_Step_Increment(
uint32_t object_instance)
{
float value = 0.0;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
value = Lighting_Output[index].Default_Step_Increment;
}
return value;
}
/**
* For a given object instance-number, sets the default-step-increment
* property value of the object.
*
* @param object_instance - object-instance number of the object
* @param step_increment - holds the value to be set
*
* @return true if value was set
*/
bool Lighting_Output_Default_Step_Increment_Set(
uint32_t object_instance,
float step_increment)
{
bool status = false;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if ((index < MAX_LIGHTING_OUTPUTS) &&
(step_increment >= 0.1) &&
(step_increment <= 100.0)) {
Lighting_Output[index].Default_Step_Increment = step_increment;
status = true;
}
return status;
}
/**
* For a given object instance-number, gets the
* lighting-command-default-priority
* property value
*
* @param object_instance - object-instance number of the object
*
* @return the lighting-command-default-priority property value of
* this object
*/
unsigned Lighting_Output_Default_Priority(
uint32_t object_instance)
{
unsigned value = 0;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
value = Lighting_Output[index].Lighting_Command_Default_Priority;
}
return value;
}
/**
* For a given object instance-number, sets the
* lighting-command-default-priority property value of the object.
*
* @param object_instance - object-instance number of the object
* @param priority - holds the value to be set
*
* @return true if value was set
*/
bool Lighting_Output_Default_Priority_Set(
uint32_t object_instance,
unsigned priority)
{
bool status = false;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if ((index < MAX_LIGHTING_OUTPUTS) &&
(priority >= BACNET_MIN_PRIORITY) &&
(priority <= BACNET_MAX_PRIORITY)) {
Lighting_Output[index].Lighting_Command_Default_Priority = priority;
status = true;
}
return status;
}
/**
* For a given object instance-number, returns the out-of-service
* property value
*
* @param object_instance - object-instance number of the object
*
* @return out-of-service property value
*/
bool Lighting_Output_Out_Of_Service(
uint32_t object_instance)
{
bool value = false;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
value = Lighting_Output[index].Out_Of_Service;
}
return value;
}
/**
* For a given object instance-number, sets the out-of-service property value
*
* @param object_instance - object-instance number of the object
* @param value - boolean out-of-service value
*
* @return true if the out-of-service property value was set
*/
void Lighting_Output_Out_Of_Service_Set(
uint32_t object_instance,
bool value)
{
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
Lighting_Output[index].Out_Of_Service = value;
}
}
/**
* For a given object instance-number, returns the relinquish-default
* property value
*
* @param object_instance - object-instance number of the object
*
* @return relinquish-default property value
*/
float Lighting_Output_Relinquish_Default(
uint32_t object_instance)
{
float value = 0.0;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
value = Lighting_Output[index].Relinquish_Default;
}
return value;
}
/**
* For a given object instance-number, sets the relinquish-default
* property value
*
* @param object_instance - object-instance number of the object
* @param value - floating point relinquish-default value
*
* @return true if the relinquish-default property value was set
*/
bool Lighting_Output_Relinquish_Default_Set(
uint32_t object_instance,
float value)
{
bool status = false;
unsigned int index = 0;
index = Lighting_Output_Instance_To_Index(object_instance);
if (index < MAX_LIGHTING_OUTPUTS) {
Lighting_Output[index].Relinquish_Default = value;
}
return status;
}
/**
* ReadProperty handler for this object. For the given ReadProperty
* data, the application_data is loaded or the error flags are set.
*
* @param rpdata - ReadProperty data, including requested data and
* data for the reply, or error response.
*
* @return number of APDU bytes in the response, or
* BACNET_STATUS_ERROR on error.
*/
int Lighting_Output_Read_Property(
BACNET_READ_PROPERTY_DATA * rpdata)
{
int len = 0;
int apdu_len = 0; /* return value */
BACNET_BIT_STRING bit_string;
BACNET_CHARACTER_STRING char_string;
BACNET_LIGHTING_COMMAND lighting_command;
float real_value = (float) 1.414;
uint32_t unsigned_value = 0;
unsigned i = 0;
bool state = false;
uint8_t *apdu = NULL;
if ((rpdata == NULL) || (rpdata->application_data == NULL) ||
(rpdata->application_data_len == 0)) {
return 0;
}
apdu = rpdata->application_data;
switch (rpdata->object_property) {
case PROP_OBJECT_IDENTIFIER:
apdu_len =
encode_application_object_id(&apdu[0], OBJECT_LIGHTING_OUTPUT,
rpdata->object_instance);
break;
case PROP_OBJECT_NAME:
Lighting_Output_Object_Name(rpdata->object_instance, &char_string);
apdu_len =
encode_application_character_string(&apdu[0], &char_string);
break;
case PROP_OBJECT_TYPE:
apdu_len =
encode_application_enumerated(&apdu[0], OBJECT_LIGHTING_OUTPUT);
break;
case PROP_PRESENT_VALUE:
real_value = Lighting_Output_Present_Value(rpdata->object_instance);
apdu_len = encode_application_real(&apdu[0], real_value);
break;
case PROP_TRACKING_VALUE:
real_value =
Lighting_Output_Tracking_Value(rpdata->object_instance);
apdu_len = encode_application_real(&apdu[0], real_value);
break;
case PROP_LIGHTING_COMMAND:
Lighting_Output_Lighting_Command(
rpdata->object_instance,
&lighting_command);
apdu_len = lighting_command_encode(&apdu[0],
&lighting_command);
break;
case PROP_IN_PROGRESS:
unsigned_value = Lighting_Output_In_Progress(
rpdata->object_instance);
apdu_len = encode_application_enumerated(&apdu[0],
unsigned_value);
break;
case PROP_STATUS_FLAGS:
bitstring_init(&bit_string);
bitstring_set_bit(&bit_string, STATUS_FLAG_IN_ALARM, false);
bitstring_set_bit(&bit_string, STATUS_FLAG_FAULT, false);
bitstring_set_bit(&bit_string, STATUS_FLAG_OVERRIDDEN, false);
state = Lighting_Output_Out_Of_Service(rpdata->object_instance);
bitstring_set_bit(&bit_string, STATUS_FLAG_OUT_OF_SERVICE, state);
apdu_len = encode_application_bitstring(&apdu[0], &bit_string);
break;
case PROP_OUT_OF_SERVICE:
state = Lighting_Output_Out_Of_Service(rpdata->object_instance);
apdu_len = encode_application_boolean(&apdu[0], state);
break;
case PROP_BLINK_WARN_ENABLE:
state = Lighting_Output_Blink_Warn_Enable(rpdata->object_instance);
apdu_len = encode_application_boolean(&apdu[0], state);
break;
case PROP_EGRESS_TIME:
unsigned_value = Lighting_Output_Egress_Time(
rpdata->object_instance);
apdu_len = encode_application_unsigned(&apdu[0],
unsigned_value);
break;
case PROP_EGRESS_ACTIVE:
state = Lighting_Output_Egress_Active(rpdata->object_instance);
apdu_len = encode_application_boolean(&apdu[0], state);
break;
case PROP_DEFAULT_FADE_TIME:
unsigned_value = Lighting_Output_Default_Fade_Time(
rpdata->object_instance);
apdu_len = encode_application_unsigned(&apdu[0],
unsigned_value);
break;
case PROP_DEFAULT_RAMP_RATE:
real_value =
Lighting_Output_Default_Ramp_Rate(rpdata->object_instance);
apdu_len = encode_application_real(&apdu[0], real_value);
break;
case PROP_DEFAULT_STEP_INCREMENT:
real_value =
Lighting_Output_Default_Step_Increment(rpdata->object_instance);
apdu_len = encode_application_real(&apdu[0], real_value);
break;
case PROP_PRIORITY_ARRAY:
/* Array element zero is the number of elements in the array */
if (rpdata->array_index == 0) {
apdu_len =
encode_application_unsigned(&apdu[0], BACNET_MAX_PRIORITY);
/* if no index was specified, then try to encode the entire list */
/* into one packet. */
} else if (rpdata->array_index == BACNET_ARRAY_ALL) {
for (i = 1; i <= BACNET_MAX_PRIORITY; i++) {
if (Lighting_Output_Priority_Active(
rpdata->object_instance, i)) {
real_value = Lighting_Output_Priority_Value(
rpdata->object_instance, i);
len =
encode_application_real(&apdu[apdu_len],
real_value);
} else {
len = encode_application_null(&apdu[apdu_len]);
}
/* add it if we have room */
if ((apdu_len + len) < MAX_APDU)
apdu_len += len;
else {
rpdata->error_code =
ERROR_CODE_ABORT_SEGMENTATION_NOT_SUPPORTED;
apdu_len = BACNET_STATUS_ABORT;
break;
}
}
} else {
if (rpdata->array_index <= BACNET_MAX_PRIORITY) {
if (Lighting_Output_Priority_Active(
rpdata->object_instance,
rpdata->array_index)) {
real_value = Lighting_Output_Priority_Value(
rpdata->object_instance,
rpdata->array_index);
len =
encode_application_real(&apdu[apdu_len],
real_value);
} else {
len = encode_application_null(&apdu[apdu_len]);
}
} else {
rpdata->error_class = ERROR_CLASS_PROPERTY;
rpdata->error_code = ERROR_CODE_INVALID_ARRAY_INDEX;
apdu_len = BACNET_STATUS_ERROR;
}
}
break;
case PROP_RELINQUISH_DEFAULT:
real_value = Lighting_Output_Relinquish_Default(
rpdata->object_instance);
apdu_len = encode_application_real(&apdu[0], real_value);
break;
case PROP_LIGHTING_COMMAND_DEFAULT_PRIORITY:
unsigned_value = Lighting_Output_Default_Priority(
rpdata->object_instance);
apdu_len = encode_application_unsigned(&apdu[0],
unsigned_value);
break;
default:
rpdata->error_class = ERROR_CLASS_PROPERTY;
rpdata->error_code = ERROR_CODE_UNKNOWN_PROPERTY;
apdu_len = BACNET_STATUS_ERROR;
break;
}
/* only array properties can have array options */
if ((apdu_len >= 0) && (rpdata->object_property != PROP_PRIORITY_ARRAY) &&
(rpdata->array_index != BACNET_ARRAY_ALL)) {
rpdata->error_class = ERROR_CLASS_PROPERTY;
rpdata->error_code = ERROR_CODE_PROPERTY_IS_NOT_AN_ARRAY;
apdu_len = BACNET_STATUS_ERROR;
}
return apdu_len;
}
/**
* WriteProperty handler for this object. For the given WriteProperty
* data, the application_data is loaded or the error flags are set.
*
* @param wp_data - BACNET_WRITE_PROPERTY_DATA data, including
* requested data and space for the reply, or error response.
*
* @return false if an error is loaded, true if no errors
*/
bool Lighting_Output_Write_Property(
BACNET_WRITE_PROPERTY_DATA * wp_data)
{
bool status = false; /* return value */
int len = 0;
BACNET_APPLICATION_DATA_VALUE value;
/* decode the some of the request */
len =
bacapp_decode_application_data(wp_data->application_data,
wp_data->application_data_len, &value);
/* FIXME: len < application_data_len: more data? */
if (len < 0) {
/* error while decoding - a value larger than we can handle */
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_VALUE_OUT_OF_RANGE;
return false;
}
if ((wp_data->object_property != PROP_PRIORITY_ARRAY) &&
(wp_data->array_index != BACNET_ARRAY_ALL)) {
/* only array properties can have array options */
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_PROPERTY_IS_NOT_AN_ARRAY;
return false;
}
switch (wp_data->object_property) {
case PROP_PRESENT_VALUE:
if (value.tag == BACNET_APPLICATION_TAG_REAL) {
/* Command priority 6 is reserved for use by Minimum On/Off
algorithm and may not be used for other purposes in any
object. */
status =
Lighting_Output_Present_Value_Set(wp_data->object_instance,
value.type.Real, wp_data->priority);
if (wp_data->priority == 6) {
/* Command priority 6 is reserved for use by Minimum On/Off
algorithm and may not be used for other purposes in any
object. */
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_WRITE_ACCESS_DENIED;
} else if (!status) {
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_VALUE_OUT_OF_RANGE;
}
} else {
status =
WPValidateArgType(&value, BACNET_APPLICATION_TAG_NULL,
&wp_data->error_class, &wp_data->error_code);
if (status) {
if (wp_data->priority == 6) {
/* Command priority 6 is reserved for use by Minimum On/Off
algorithm and may not be used for other purposes in any
object. - Note Lighting_Output_Present_Value_Relinquish()
will have returned false because of this */
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_WRITE_ACCESS_DENIED;
} else {
status = Lighting_Output_Present_Value_Relinquish(
wp_data->object_instance, wp_data->priority);
if (!status) {
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_VALUE_OUT_OF_RANGE;
}
}
}
}
break;
case PROP_LIGHTING_COMMAND:
if (value.tag == BACNET_APPLICATION_TAG_LIGHTING_COMMAND) {
status = Lighting_Output_Lighting_Command_Set(
wp_data->object_instance,
&value.type.Lighting_Command);
if (!status) {
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_VALUE_OUT_OF_RANGE;
}
} else {
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_INVALID_DATA_TYPE;
}
break;
case PROP_OUT_OF_SERVICE:
status =
WPValidateArgType(&value, BACNET_APPLICATION_TAG_BOOLEAN,
&wp_data->error_class, &wp_data->error_code);
if (status) {
Lighting_Output_Out_Of_Service_Set(
wp_data->object_instance,
value.type.Boolean);
}
break;
case PROP_OBJECT_IDENTIFIER:
case PROP_OBJECT_NAME:
case PROP_OBJECT_TYPE:
case PROP_TRACKING_VALUE:
case PROP_IN_PROGRESS:
case PROP_STATUS_FLAGS:
case PROP_BLINK_WARN_ENABLE:
case PROP_EGRESS_TIME:
case PROP_EGRESS_ACTIVE:
case PROP_DEFAULT_FADE_TIME:
case PROP_DEFAULT_RAMP_RATE:
case PROP_DEFAULT_STEP_INCREMENT:
case PROP_PRIORITY_ARRAY:
case PROP_RELINQUISH_DEFAULT:
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_WRITE_ACCESS_DENIED;
break;
default:
wp_data->error_class = ERROR_CLASS_PROPERTY;
wp_data->error_code = ERROR_CODE_UNKNOWN_PROPERTY;
break;
}
return status;
}
/**
* Handles the timing for a single Lighting Output object Ramp
*
* @param pLight - Lighting Output object
* @param pCommand - BACNET_LIGHTING_COMMAND of the Lighting Output object
* @param milliseconds - number of milliseconds elapsed since previously
* called. Works best when called about every 10 milliseconds.
*/
static void Lighting_Output_Ramp_Handler(
struct lighting_output_object *pLight,
BACNET_LIGHTING_COMMAND *pCommand,
uint16_t milliseconds)
{
if (pLight && pCommand) {
}
}
/**
* Handles the timing for a single Lighting Output object Fade
*
* @param pLight - Lighting Output object
* @param pCommand - BACNET_LIGHTING_COMMAND of the Lighting Output object
* @param milliseconds - number of milliseconds elapsed since previously
* called. Works best when called about every 10 milliseconds.
*/
static void Lighting_Output_Fade_Handler(
struct lighting_output_object *pLight,
BACNET_LIGHTING_COMMAND *pCommand,
uint16_t milliseconds)
{
if (pLight && pCommand) {
}
}
/**
* Handles the timing for a single Lighting Output object
*
* @param index - 0..MAX_LIGHTING_OUTPUTS value
* @param milliseconds - number of milliseconds elapsed since previously
* called. Works best when called about every 10 milliseconds.
*/
static void Lighting_Output_Timer_Handler(
unsigned index,
uint16_t milliseconds)
{
struct lighting_output_object *pLight = NULL;
BACNET_LIGHTING_COMMAND *pCommand = NULL;
if (index < MAX_LIGHTING_OUTPUTS) {
pLight = &Lighting_Output[index];
pCommand = &pLight->Lighting_Command;
switch (pCommand->operation) {
case BACNET_LIGHTS_NONE:
break;
case BACNET_LIGHTS_FADE_TO:
Lighting_Output_Fade_Handler(pLight, pCommand, milliseconds);
break;
case BACNET_LIGHTS_RAMP_TO:
Lighting_Output_Ramp_Handler(pLight, pCommand, milliseconds);
break;
case BACNET_LIGHTS_STEP_UP:
break;
case BACNET_LIGHTS_STEP_DOWN:
break;
case BACNET_LIGHTS_STEP_ON:
break;
case BACNET_LIGHTS_STEP_OFF:
break;
case BACNET_LIGHTS_WARN:
break;
case BACNET_LIGHTS_WARN_OFF:
break;
case BACNET_LIGHTS_WARN_RELINQUISH:
break;
case BACNET_LIGHTS_STOP:
break;
default:
break;
}
}
}
/**
* Initializes the Lighting Output object data
*
* @param milliseconds - number of milliseconds elapsed since previously
* called. Works best when called about every 10 milliseconds.
*/
void Lighting_Output_Timer(
uint16_t milliseconds)
{
unsigned i = 0;
for (i = 0; i < MAX_LIGHTING_OUTPUTS; i++) {
Lighting_Output_Timer_Handler(i, milliseconds);
}
}
/**
* Initializes the Lighting Output object data
*/
void Lighting_Output_Init(
void)
{
unsigned i, p;
for (i = 0; i < MAX_LIGHTING_OUTPUTS; i++) {
Lighting_Output[i].Present_Value = 0.0;
Lighting_Output[i].Tracking_Value = 0.0;
Lighting_Output[i].Physical_Value = 0.0;
Lighting_Output[i].Lighting_Command.operation = BACNET_LIGHTS_NONE;
Lighting_Output[i].Lighting_Command.use_target_level = false;
Lighting_Output[i].Lighting_Command.use_ramp_rate = false;
Lighting_Output[i].Lighting_Command.use_step_increment = false;
Lighting_Output[i].Lighting_Command.use_fade_time = false;
Lighting_Output[i].Lighting_Command.use_priority = false;
Lighting_Output[i].In_Progress = BACNET_LIGHTING_IDLE;
Lighting_Output[i].Out_Of_Service = false;
Lighting_Output[i].Blink_Warn_Enable = false;
Lighting_Output[i].Egress_Active = false;
Lighting_Output[i].Egress_Time = 0;
Lighting_Output[i].Default_Fade_Time = 100;
Lighting_Output[i].Default_Ramp_Rate = 100.0;
Lighting_Output[i].Default_Step_Increment = 1.0;
Lighting_Output[i].Transition = BACNET_LIGHTING_TRANSITION_IDLE;
Lighting_Output[i].Feedback_Value = 0.0;
for (p = 0; p < BACNET_MAX_PRIORITY; p++) {
Lighting_Output[i].Priority_Array[p] = 0.0;
BIT_CLEAR(Lighting_Output[i].Priority_Active_Bits, p);
}
Lighting_Output[i].Relinquish_Default = 0.0;
Lighting_Output[i].Power = 0.0;
Lighting_Output[i].Instantaneous_Power = 0.0;
Lighting_Output[i].Min_Actual_Value = 0.0;
Lighting_Output[i].Max_Actual_Value = 100.0;
Lighting_Output[i].Lighting_Command_Default_Priority = 16;
}
return;
}
#ifdef TEST
#include <assert.h>
#include <string.h>
#include "ctest.h"
bool WPValidateArgType(
BACNET_APPLICATION_DATA_VALUE * pValue,
uint8_t ucExpectedTag,
BACNET_ERROR_CLASS * pErrorClass,
BACNET_ERROR_CODE * pErrorCode)
{
pValue = pValue;
ucExpectedTag = ucExpectedTag;
pErrorClass = pErrorClass;
pErrorCode = pErrorCode;
return false;
}
void testLightingOutput(
Test * pTest)
{
uint8_t apdu[MAX_APDU] = { 0 };
int len = 0;
uint32_t len_value = 0;
uint8_t tag_number = 0;
uint16_t decoded_type = 0;
uint32_t decoded_instance = 0;
BACNET_READ_PROPERTY_DATA rpdata;
Lighting_Output_Init();
rpdata.application_data = &apdu[0];
rpdata.application_data_len = sizeof(apdu);
rpdata.object_type = OBJECT_LIGHTING_OUTPUT;
rpdata.object_instance = 1;
rpdata.object_property = PROP_OBJECT_IDENTIFIER;
rpdata.array_index = BACNET_ARRAY_ALL;
len = Lighting_Output_Read_Property(&rpdata);
ct_test(pTest, len != 0);
len = decode_tag_number_and_value(&apdu[0], &tag_number, &len_value);
ct_test(pTest, tag_number == BACNET_APPLICATION_TAG_OBJECT_ID);
len = decode_object_id(&apdu[len], &decoded_type, &decoded_instance);
ct_test(pTest, decoded_type == rpdata.object_type);
ct_test(pTest, decoded_instance == rpdata.object_instance);
return;
}
#ifdef TEST_LIGHTING_OUTPUT
int main(
void)
{
Test *pTest;
bool rc;
pTest = ct_create("BACnet Lighting Output", NULL);
/* individual tests */
rc = ct_addTestFunction(pTest, testLightingOutput);
assert(rc);
ct_setStream(pTest, stdout);
ct_run(pTest);
(void) ct_report(pTest);
ct_destroy(pTest);
return 0;
}
#endif /* TEST_LIGHTING_INPUT */
#endif /* TEST */