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bacnet-stack/demo/object/lo.h

182 lines
5.7 KiB
C

/**************************************************************************
*
* Copyright (C) 2007 Steve Karg <skarg@users.sourceforge.net>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*********************************************************************/
#ifndef LIGHTING_OUTPUT_H
#define LIGHTING_OUTPUT_H
#include <stdbool.h>
#include <stdint.h>
#include "bacdef.h"
#include "bacerror.h"
#include "rp.h"
#include "wp.h"
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
void Lighting_Output_Property_Lists(
const int **pRequired,
const int **pOptional,
const int **pProprietary);
bool Lighting_Output_Valid_Instance(
uint32_t object_instance);
unsigned Lighting_Output_Count(
void);
uint32_t Lighting_Output_Index_To_Instance(
unsigned index);
unsigned Lighting_Output_Instance_To_Index(
uint32_t instance);
bool Lighting_Output_Object_Instance_Add(
uint32_t instance);
float Lighting_Output_Present_Value(
uint32_t object_instance);
unsigned Lighting_Output_Present_Value_Priority(
uint32_t object_instance);
bool Lighting_Output_Present_Value_Set(
uint32_t object_instance,
float value,
unsigned priority);
bool Lighting_Output_Present_Value_Relinquish(
uint32_t object_instance,
unsigned priority);
float Lighting_Output_Relinquish_Default(
uint32_t object_instance);
bool Lighting_Output_Relinquish_Default_Set(
uint32_t object_instance,
float value);
bool Lighting_Output_Change_Of_Value(
uint32_t instance);
void Lighting_Output_Change_Of_Value_Clear(
uint32_t instance);
bool Lighting_Output_Encode_Value_List(
uint32_t object_instance,
BACNET_PROPERTY_VALUE * value_list);
float Lighting_Output_COV_Increment(
uint32_t instance);
void Lighting_Output_COV_Increment_Set(
uint32_t instance,
float value);
bool Lighting_Output_Object_Name(
uint32_t object_instance,
BACNET_CHARACTER_STRING * object_name);
bool Lighting_Output_Name_Set(
uint32_t object_instance,
char *new_name);
char *Lighting_Output_Description(
uint32_t instance);
bool Lighting_Output_Description_Set(
uint32_t instance,
char *new_name);
bool Lighting_Output_Out_Of_Service(
uint32_t instance);
void Lighting_Output_Out_Of_Service_Set(
uint32_t instance,
bool oos_flag);
bool Lighting_Output_Lighting_Command_Set(
uint32_t object_instance,
BACNET_LIGHTING_COMMAND *value);
bool Lighting_Output_Lighting_Command(
uint32_t object_instance,
BACNET_LIGHTING_COMMAND *value);
BACNET_LIGHTING_IN_PROGRESS Lighting_Output_In_Progress(
uint32_t object_instance);
bool Lighting_Output_In_Progress_Set(
uint32_t object_instance,
BACNET_LIGHTING_IN_PROGRESS in_progress);
float Lighting_Output_Tracking_Value(
uint32_t object_instance);
bool Lighting_Output_Tracking_Value_Set(
uint32_t object_instance,
float value);
bool Lighting_Output_Blink_Warn_Enable(
uint32_t object_instance);
bool Lighting_Output_Blink_Warn_Enable_Set(
uint32_t object_instance,
bool enable);
uint32_t Lighting_Output_Egress_Time(
uint32_t object_instance);
bool Lighting_Output_Egress_Time_Set(
uint32_t object_instance,
uint32_t seconds);
bool Lighting_Output_Egress_Active(
uint32_t object_instance);
uint32_t Lighting_Output_Default_Fade_Time(
uint32_t object_instance);
bool Lighting_Output_Default_Fade_Time_Set(
uint32_t object_instance,
uint32_t milliseconds);
float Lighting_Output_Default_Ramp_Rate(
uint32_t object_instance);
bool Lighting_Output_Default_Ramp_Rate_Set(
uint32_t object_instance,
float percent_per_second);
float Lighting_Output_Default_Step_Increment(
uint32_t object_instance);
bool Lighting_Output_Default_Step_Increment_Set(
uint32_t object_instance,
float step_increment);
unsigned Lighting_Output_Default_Priority(
uint32_t object_instance);
bool Lighting_Output_Default_Priority_Set(
uint32_t object_instance,
unsigned priority);
void Lighting_Output_Timer(
uint16_t milliseconds);
void Lighting_Output_Init(
void);
int Lighting_Output_Read_Property(
BACNET_READ_PROPERTY_DATA * rpdata);
bool Lighting_Output_Write_Property(
BACNET_WRITE_PROPERTY_DATA * wp_data);
#ifdef TEST
#include "ctest.h"
void testLightingOutput(
Test * pTest);
#endif
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif