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https://github.com/OlafvdSpek/ctemplate.git
synced 2025-09-28 19:05:49 +08:00
Drop const from size_t
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@ -207,13 +207,13 @@ class Gladiator {
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// the arena concept. If it does pose a problem, flesh out the
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// ArrayGladiator class below.
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void* operator new(const size_t size) {
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void* operator new(size_t size) {
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void* ret = ::operator new(1 + size);
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static_cast<char *>(ret)[size] = 1; // mark as heap-allocated
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return ret;
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}
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// the ignored parameter keeps us from stepping on placement new
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template<class T> void* operator new(const size_t size, const int ignored,
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template<class T> void* operator new(size_t size, const int ignored,
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T* allocator) {
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if (allocator) {
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void* ret = allocator->AllocAligned(1 + size,
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@ -224,7 +224,7 @@ class Gladiator {
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return operator new(size); // this is the function above
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}
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}
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void operator delete(void* memory, const size_t size) {
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void operator delete(void* memory, size_t size) {
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if (static_cast<char*>(memory)[size]) {
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assert (1 == static_cast<char *>(memory)[size]);
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::operator delete(memory);
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@ -234,7 +234,7 @@ class Gladiator {
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// the Boolean marker flag.
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}
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}
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template<class T> void operator delete(void* memory, const size_t size,
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template<class T> void operator delete(void* memory, size_t size,
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const int ign, T* allocator) {
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// This "placement delete" can only be called if the constructor
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// throws an exception.
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@ -258,28 +258,28 @@ class ArenaOnlyGladiator {
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// virtual ~ArenaOnlyGladiator() { }
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// can't just return NULL here -- compiler gives a warning. :-|
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void* operator new(const size_t /*size*/) {
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void* operator new(size_t /*size*/) {
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assert(0);
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return reinterpret_cast<void *>(1);
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}
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void* operator new[](const size_t /*size*/) {
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void* operator new[](size_t /*size*/) {
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assert(0);
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return reinterpret_cast<void *>(1);
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}
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// the ignored parameter keeps us from stepping on placement new
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template<class T> void* operator new(const size_t size, const int ignored,
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template<class T> void* operator new(size_t size, const int ignored,
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T* allocator) {
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assert(allocator);
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return allocator->AllocAligned(size, BaseArena::kDefaultAlignment);
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}
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template<class T> void* operator new[](const size_t size,
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template<class T> void* operator new[](size_t size,
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const int ignored, T* allocator) {
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assert(allocator);
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return allocator->AllocAligned (size, BaseArena::kDefaultAlignment);
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}
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void operator delete(void* /*memory*/, const size_t /*size*/) { }
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template<class T> void operator delete(void* memory, const size_t size,
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void operator delete(void* /*memory*/, size_t /*size*/) { }
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template<class T> void operator delete(void* memory, size_t size,
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const int ign, T* allocator) { }
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void operator delete [](void* /*memory*/) { }
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template<class T> void operator delete(void* memory,
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@ -295,7 +295,7 @@ class ArenaOnlyGladiator {
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class ArrayGladiator : public Gladiator {
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public:
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void * operator new[] (const size_t size) {
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void * operator new[] (size_t size) {
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const int sizeplus = size + kHeaderSize;
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void * const ret = ::operator new(sizeplus);
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*static_cast<Arena **>(ret) = NULL; // mark as heap-allocated
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@ -303,7 +303,7 @@ class ArrayGladiator : public Gladiator {
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return ret + kHeaderSize;
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}
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// the ignored parameter keeps us from stepping on placement new
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template<class T> void * operator new[] (const size_t size,
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template<class T> void * operator new[] (size_t size,
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const int ignored, T * allocator) {
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if (allocator) {
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const int sizeplus = size + kHeaderSize;
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@ -319,7 +319,7 @@ class ArrayGladiator : public Gladiator {
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void operator delete [] (void * memory) {
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memory -= kHeaderSize;
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Arena * const arena = *static_cast<Arena **>(memory);
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const size_t sizeplus = *static_cast<size_t *>(memory + sizeof(arena));
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size_t sizeplus = *static_cast<size_t *>(memory + sizeof(arena));
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if (arena) {
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arena->SlowFree(memory, sizeplus);
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} else {
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@ -331,7 +331,7 @@ class ArrayGladiator : public Gladiator {
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// This "placement delete" can only be called if the constructor
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// throws an exception.
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memory -= kHeaderSize;
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const size_t sizeplus = *static_cast<size_t *>(memory + sizeof(Arena *));
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size_t sizeplus = *static_cast<size_t *>(memory + sizeof(Arena *));
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if (allocator) {
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allocator->Free(memory, 1 + size);
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} else {
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