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ctemplate/src/base/arena.cc
2007-03-21 23:19:16 +00:00

288 lines
12 KiB
C++

// Copyright (c) 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Daniel Dulitz
// Reorganized by Craig Silverstein
//
// This approach to arenas overcomes many of the limitations described
// in the "Specialized allocators" section of
// http://www.pdos.lcs.mit.edu/~dm/c++-new.html
//
// A somewhat similar approach to Gladiator, but for heap-detection, was
// suggested by Ron van der Wal and Scott Meyers at
// http://www.aristeia.com/BookErrata/M27Comments_frames.html
#include "config.h"
#include <sys/types.h> // one place uintptr_t might be
#ifdef HAVE_INTTYPES_H
# include <inttypes.h> // another place uintptr_t might be
#endif
#ifdef HAVE_UNISTD_H // last place uintptr_t might be
# include <unistd.h> // also, for getpagesize()
#endif
#include "base/arena.h"
_START_GOOGLE_NAMESPACE_
using std::vector;
// We used to only keep track of how much space has been allocated in
// debug mode. Now we track this for optimized builds, as well. If you
// want to play with the old scheme to see if this helps performance,
// change this ARENASET() macro to a NOP. However, NOTE: some
// applications of arenas depend on this space information (exported
// via bytes_allocated()).
#define ARENASET(x) (x)
// ----------------------------------------------------------------------
// BaseArena::BaseArena()
// BaseArena::~BaseArena()
// Destroying the arena automatically calls Reset()
// ----------------------------------------------------------------------
BaseArena::BaseArena(char* first, const size_t block_size)
: first_block_we_own_(first ? 1 : 0),
block_size_(block_size),
freestart_(NULL), // set for real in Reset()
last_alloc_(NULL),
remaining_(0),
blocks_alloced_(1),
overflow_blocks_(NULL) {
assert(block_size > kDefaultAlignment);
if (first)
first_blocks_[0] = first;
else
first_blocks_[0] = reinterpret_cast<char*>(::operator new(block_size_));
Reset();
}
BaseArena::~BaseArena() {
FreeBlocks();
assert(overflow_blocks_ == NULL); // FreeBlocks() should do that
// The first X blocks stay allocated always by default. Delete them now.
for ( int i = first_block_we_own_; i < blocks_alloced_; ++i )
::operator delete(first_blocks_[i]);
}
// ----------------------------------------------------------------------
// BaseArena::block_count()
// Only reason this is in .cc file is because it involves STL.
// ----------------------------------------------------------------------
int BaseArena::block_count() const {
return blocks_alloced_ + (overflow_blocks_ ? overflow_blocks_->size() : 0);
}
// ----------------------------------------------------------------------
// BaseArena::Reset()
// Clears all the memory an arena is using.
// ----------------------------------------------------------------------
void BaseArena::Reset() {
FreeBlocks();
freestart_ = first_blocks_[0];
remaining_ = block_size_;
last_alloc_ = NULL;
ARENASET(status_.bytes_allocated_ = block_size_);
// We do not know for sure whether or not the first block is aligned,
// so we fix that right now.
const int overage = reinterpret_cast<uintptr_t>(freestart_) &
(kDefaultAlignment-1);
if (overage > 0) {
const int waste = kDefaultAlignment - overage;
freestart_ += waste;
remaining_ -= waste;
}
freestart_when_empty_ = freestart_;
assert(!(reinterpret_cast<uintptr_t>(freestart_)&(kDefaultAlignment-1)));
}
// ----------------------------------------------------------------------
// BaseArena::MakeNewBlock()
// Our sbrk() equivalent. We always make blocks of the same size
// (though GetMemory() can also make a new block for really big
// data.
// ----------------------------------------------------------------------
void BaseArena::MakeNewBlock() {
freestart_ = reinterpret_cast<char*>(::operator new(block_size_));
ARENASET(status_.bytes_allocated_ += block_size_);
remaining_ = block_size_;
if ( blocks_alloced_ < sizeof(first_blocks_)/sizeof(*first_blocks_) ) {
first_blocks_[blocks_alloced_++] = freestart_;
} else { // oops, out of space, move to the vector
if (overflow_blocks_ == NULL) overflow_blocks_ = new vector<char*>;
overflow_blocks_->push_back(freestart_);
}
}
// ----------------------------------------------------------------------
// BaseArena::GetMemoryFallback()
// We take memory out of our pool, aligned on the byte boundary
// requested. If we don't have space in our current pool, we
// allocate a new block (wasting the remaining space in the
// current block) and give you that. If your memory needs are
// too big for a single block, we make a special your-memory-only
// allocation -- this is equivalent to not using the arena at all.
// ----------------------------------------------------------------------
void* BaseArena::GetMemoryFallback(const size_t size, const int align) {
if (0 == size) {
return NULL; // stl/stl_alloc.h says this is okay
}
assert (align > 0 && 0 == (align & (align - 1))); // must be power of 2
// If the object is more than a quarter of the block size, allocate
// it separately to avoid wasting too much space in leftover bytes
if (block_size_ == 0 || size > block_size_/4) {
// then it gets its own block in the arena
assert(align <= kDefaultAlignment); // because that's what new gives us
void* ret = ::operator new (size);
ARENASET(status_.bytes_allocated_ += size);
// This block stays separate from the rest of the world; in particular
// we don't update last_alloc_ so you can't reclaim space on this block.
if ( blocks_alloced_ < sizeof(first_blocks_)/sizeof(*first_blocks_) ) {
first_blocks_[blocks_alloced_++] = reinterpret_cast<char*>(ret);
} else { // oops, out of space, move to the vector
if (overflow_blocks_ == NULL) overflow_blocks_ = new vector<char*>;
overflow_blocks_->push_back(reinterpret_cast<char*>(ret));
}
return ret;
}
const int overage =
(reinterpret_cast<uintptr_t>(freestart_) & (align-1));
if (overage) {
const int waste = align - overage;
freestart_ += waste;
if (waste < remaining_) {
remaining_ -= waste;
} else {
remaining_ = 0;
}
}
if (size > remaining_) {
MakeNewBlock();
}
remaining_ -= size;
last_alloc_ = freestart_;
freestart_ += size;
assert(0 == (reinterpret_cast<uintptr_t>(last_alloc_) & (align-1)));
return reinterpret_cast<void*>(last_alloc_);
}
// ----------------------------------------------------------------------
// BaseArena::ReturnMemoryFallback()
// BaseArena::FreeBlocks()
// Unlike GetMemory(), which does actual work, ReturnMemory() is a
// no-op: we don't "free" memory until Reset() is called. We do
// update some stats, though. Note we do no checking that the
// pointer you pass in was actually allocated by us, or that it
// was allocated for the size you say, so be careful here!
// FreeBlocks() does the work for Reset(), actually freeing all
// memory allocated in one fell swoop.
// ----------------------------------------------------------------------
void BaseArena::FreeBlocks() {
for ( int i = 1; i < blocks_alloced_; ++i ) { // keep first block alloced
::operator delete(first_blocks_[i]);
first_blocks_[i] = NULL;
}
blocks_alloced_ = 1;
if (overflow_blocks_ != NULL) {
vector<char *>::iterator it;
for (it = overflow_blocks_->begin(); it != overflow_blocks_->end(); ++it) {
::operator delete(*it);
}
delete overflow_blocks_; // These should be used very rarely
overflow_blocks_ = NULL;
}
}
// ----------------------------------------------------------------------
// BaseArena::AdjustLastAlloc()
// If you realize you didn't want your last alloc to be for
// the size you asked, after all, you can fix it by calling
// this. We'll grow or shrink the last-alloc region if we
// can (we can always shrink, but we might not be able to
// grow if you want to grow too big.
// RETURNS true if we successfully modified the last-alloc
// region, false if the pointer you passed in wasn't actually
// the last alloc or if you tried to grow bigger than we could.
// ----------------------------------------------------------------------
bool BaseArena::AdjustLastAlloc(void *last_alloc, const int newsize) {
// It's only legal to call this on the last thing you alloced.
if (last_alloc == NULL || last_alloc != last_alloc_) return false;
// last_alloc_ should never point into a "big" block, w/ size >= block_size_
assert(freestart_ >= last_alloc_ && freestart_ <= last_alloc_ + block_size_);
const int delta = newsize - (freestart_-last_alloc_); // newsize - oldsize
if (delta > 0 && delta > remaining_) return false; // not enough room
assert(freestart_ && last_alloc_ && last_alloc_ <= freestart_);
freestart_ += delta;
remaining_ -= delta;
return true;
}
// ----------------------------------------------------------------------
// UnsafeArena::Realloc()
// If you decide you want to grow -- or shrink -- a memory region,
// we'll do it for you here. Typically this will involve copying
// the existing memory to somewhere else on the arena that has
// more space reserved. But if you're reallocing the last-allocated
// block, we may be able to accomodate you just by updating a
// pointer. In any case, we return a pointer to the new memory
// location, which may be the same as the pointer you passed in.
// Here's an example of how you might use Realloc():
//
// compr_buf = arena->Alloc(uncompr_size); // get too-much space
// int compr_size;
// zlib.Compress(uncompr_buf, uncompr_size, compr_buf, &compr_size);
// compr_buf = arena->Realloc(compr_buf, uncompr_size, compr_size);
// ----------------------------------------------------------------------
char* UnsafeArena::Realloc(char* s, int oldsize, int newsize) {
assert(oldsize >= 0 && newsize >= 0);
if ( AdjustLastAlloc(s, newsize) ) // in case s was last alloc
return s;
if ( newsize <= oldsize ) {
return s; // no need to do anything; we're ain't reclaiming any memory!
}
char * newstr = Alloc(newsize);
memcpy(newstr, s, oldsize < newsize ? oldsize : newsize);
return newstr;
}
_END_GOOGLE_NAMESPACE_