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mirror of https://github.com/robertkrimen/otto synced 2025-10-19 19:55:30 +08:00
otto/evaluate_statement.go
Robert Krimen aef9bfcb9a Fix "memory leak" by gelcapping panic values with _exception
Basically, the Go runtime sees the gelcap shell of the exception,
which dissolves (payload is set to nil) once we catch the error.

This prevents the Go runtime from hanging onto a heavy object for the
panic log (or whatever it is doing with the panic value).

This fixes #59
2014-02-21 18:24:07 -08:00

312 lines
7.1 KiB
Go

package otto
func (self *_runtime) evaluateTryCatch(node *_tryCatchNode) Value {
tryCatchValue, exception := self.tryCatchEvaluate(func() Value {
return self.evaluate(node.Try)
})
if exception && node.Catch != nil {
lexicalEnvironment := self._executionContext(0).newDeclarativeEnvironment(self)
defer func() {
self._executionContext(0).LexicalEnvironment = lexicalEnvironment
}()
// TODO If necessary, convert TypeError<runtime> => TypeError
// That, is, such errors can be thrown despite not being JavaScript "native"
self.localSet(node.Catch.Identifier, tryCatchValue)
tryCatchValue, exception = self.tryCatchEvaluate(func() Value {
return self.evaluate(node.Catch.Body)
})
}
if node.Finally != nil {
finallyValue := self.evaluate(node.Finally)
if finallyValue.isResult() {
return finallyValue
}
}
if exception {
panic(newException(tryCatchValue))
}
return tryCatchValue
}
func (self *_runtime) evaluateVariableDeclarationList(node *_variableDeclarationListNode) Value {
for _, node := range node.VariableList {
self.evaluateVariableDeclaration(node)
}
return emptyValue()
}
func (self *_runtime) evaluateVariableDeclaration(node *_variableDeclarationNode) Value {
if node.Operator != "" {
// FIXME If reference is nil
left := getIdentifierReference(self.LexicalEnvironment(), node.Identifier, false, node)
right := self.evaluate(node.Initializer)
rightValue := self.GetValue(right)
self.PutValue(left, rightValue)
}
return toValue_string(node.Identifier)
}
func (self *_runtime) evaluateThrow(node *_throwNode) Value {
value := self.GetValue(self.evaluate(node.Argument))
panic(newException(value))
}
func (self *_runtime) evaluateReturn(node *_returnNode) Value {
value := UndefinedValue()
if node.Argument != nil {
value = self.GetValue(self.evaluate(node.Argument))
}
return toValue(newReturnResult(value))
}
func (self *_runtime) evaluateIf(node *_ifNode) Value {
test := self.evaluate(node.Test)
testValue := self.GetValue(test)
if toBoolean(testValue) {
return self.evaluate(node.Consequent)
} else if node.Alternate != nil {
return self.evaluate(node.Alternate)
}
return emptyValue()
}
func (self *_runtime) evaluateWith(node *_withNode) Value {
object := self.evaluate(node.Object)
objectValue := self.GetValue(object)
previousLexicalEnvironment, lexicalEnvironment := self._executionContext(0).newLexicalEnvironment(self.toObject(objectValue))
lexicalEnvironment.ProvideThis = true
defer func() {
self._executionContext(0).LexicalEnvironment = previousLexicalEnvironment
}()
return self.evaluate(node.Body)
}
func (self *_runtime) evaluateBlock(node *_blockNode) Value {
body := node.Body
labelSet := node.labelSet
blockValue := self.evaluateBody(body)
if blockValue.evaluateBreak(labelSet) == resultBreak {
return Value{}
}
return blockValue
}
func (self *_runtime) evaluateDoWhile(node *_doWhileNode) Value {
test := node.Test
body := node.body
labelSet := node.labelSet
doWhileValue := Value{}
resultBreak:
for {
for _, node := range body {
value := self.evaluate(node)
switch value.evaluateBreakContinue(labelSet) {
case resultReturn:
return value
case resultBreak:
break resultBreak
case resultContinue:
goto resultContinue
default: // resultNormal
}
if !value.isEmpty() {
doWhileValue = value
}
}
resultContinue:
if !self.GetValue(self.evaluate(test)).isTrue() {
// Stahp: do ... while (false)
break
}
}
return doWhileValue
}
func (self *_runtime) evaluateWhile(node *_whileNode) Value {
test := node.Test
body := node.body
labelSet := node.labelSet
whileValue := Value{}
resultBreakContinue:
for {
if !self.GetValue(self.evaluate(test)).isTrue() {
// Stahp: while (false) ...
break
}
for _, node := range body {
value := self.evaluate(node)
switch value.evaluateBreakContinue(labelSet) {
case resultReturn:
return value
case resultBreak:
break resultBreakContinue
case resultContinue:
continue resultBreakContinue
default: // resultNormal
}
if !value.isEmpty() {
whileValue = value
}
}
}
return whileValue
}
func (self *_runtime) evaluateFor(node *_forNode) Value {
initial := node.Initial
test := node.Test
body := node.body
update := node.Update
labelSet := node.labelSet
if initial != nil {
initialResult := self.evaluate(initial)
self.GetValue(initialResult) // Side-effect trigger
}
forValue := Value{}
resultBreak:
for {
if test != nil {
testResult := self.evaluate(test)
testResultValue := self.GetValue(testResult)
if toBoolean(testResultValue) == false {
break
}
}
for _, node := range body {
value := self.evaluate(node)
switch value.evaluateBreakContinue(labelSet) {
case resultReturn:
return value
case resultBreak:
break resultBreak
case resultContinue:
goto resultContinue
default: // resultNormal
}
if !value.isEmpty() {
forValue = value
}
}
resultContinue:
if update != nil {
updateResult := self.evaluate(update)
self.GetValue(updateResult) // Side-effect trigger
}
}
return forValue
}
func (self *_runtime) evaluateForIn(node *_forInNode) Value {
source := self.evaluate(node.Source)
sourceValue := self.GetValue(source)
switch sourceValue._valueType {
case valueUndefined, valueNull:
return emptyValue()
}
sourceObject := self.toObject(sourceValue)
into := node.Into
body := node.body
labelSet := node.labelSet
forInValue := Value{}
object := sourceObject
for object != nil {
enumerateValue := Value{}
object.enumerate(false, func(name string) bool {
into := self.evaluate(into)
// In the case of: for (var abc in def) ...
if into.reference() == nil {
identifier := toString(into)
// TODO Should be true or false (strictness) depending on context
into = toValue(getIdentifierReference(self.LexicalEnvironment(), identifier, false, node))
}
self.PutValue(into.reference(), toValue_string(name))
for _, node := range body {
value := self.evaluate(node)
switch value.evaluateBreakContinue(labelSet) {
case resultReturn:
enumerateValue = value
return false
case resultBreak:
object = nil
return false
case resultContinue:
return true
default: // resultNormal
}
if !value.isEmpty() {
enumerateValue = value
}
}
return true
})
if object == nil {
break
}
object = object.prototype
if !enumerateValue.isEmpty() {
forInValue = enumerateValue
}
}
return forInValue
}
func (self *_runtime) evaluateSwitch(node *_switchNode) Value {
discriminantResult := self.evaluate(node.Discriminant)
target := node.Default
for index, clause := range node.CaseList {
test := clause.Test
if test != nil {
if self.calculateComparison("===", discriminantResult, self.evaluate(test)) {
target = index
break
}
}
}
switchValue := Value{}
if target != -1 {
labelSet := node.labelSet
for _, clause := range node.CaseList[target:] {
value := self.evaluateBody(clause.Body)
switch value.evaluateBreak(labelSet) {
case resultReturn:
return value
case resultBreak:
return Value{}
}
if !value.isEmpty() {
switchValue = value
}
}
}
return switchValue
}