mirror of
https://github.com/robertkrimen/otto
synced 2025-10-12 20:27:30 +08:00
293 lines
8.2 KiB
Go
293 lines
8.2 KiB
Go
package otto
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type _functionObject struct {
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call _callFunction
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construct _constructFunction
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}
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func (self0 _functionObject) clone(clone *_clone) _functionObject {
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return _functionObject{
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clone.callFunction(self0.call),
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self0.construct,
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}
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}
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func (runtime *_runtime) newNativeFunctionObject(native _nativeFunction, length int) *_object {
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self := runtime.newClassObject("Function")
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self.value = _functionObject{
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call: newNativeCallFunction(native),
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construct: defaultConstructFunction,
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}
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self.defineProperty("length", toValue_int(length), 0000, false)
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return self
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}
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func (runtime *_runtime) newNodeFunctionObject(node *_functionNode, scopeEnvironment _environment) *_object {
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self := runtime.newClassObject("Function")
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self.value = _functionObject{
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call: newNodeCallFunction(node, scopeEnvironment),
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construct: defaultConstructFunction,
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}
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self.defineProperty("length", toValue_int(len(node.ParameterList)), 0000, false)
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return self
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}
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func (runtime *_runtime) newBoundFunctionObject(target *_object, this Value, argumentList []Value) *_object {
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self := runtime.newClassObject("Function")
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self.value = _functionObject{
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call: newBoundCallFunction(target, this, argumentList),
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construct: defaultConstructFunction,
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}
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length := int(toInt32(target.get("length")))
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length -= len(argumentList)
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if length < 0 {
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length = 0
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}
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self.defineProperty("length", toValue_int(length), 0000, false)
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self.defineProperty("caller", UndefinedValue(), 0000, false) // TODO Should throw a TypeError
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self.defineProperty("arguments", UndefinedValue(), 0000, false) // TODO Should throw a TypeError
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return self
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}
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func (runtime *_runtime) newBoundFunction(target *_object, this Value, argumentList []Value) *_object {
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self := runtime.newBoundFunctionObject(target, this, argumentList)
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self.prototype = runtime.Global.FunctionPrototype
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prototype := runtime.newObject()
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self.defineProperty("prototype", toValue_object(prototype), 0100, false)
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prototype.defineProperty("constructor", toValue_object(self), 0100, false)
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return self
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}
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func (self *_object) functionValue() _functionObject {
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value, _ := self.value.(_functionObject)
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return value
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}
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func (self *_object) Call(this Value, argumentList ...interface{}) Value {
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if self.functionValue().call == nil {
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panic(newTypeError("%v is not a function", toValue_object(self)))
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}
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return self.runtime.Call(self, this, self.runtime.toValueArray(argumentList...), false)
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// ... -> runtime -> self.Function.Call.Dispatch -> ...
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}
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func (self *_object) Construct(this Value, argumentList ...interface{}) Value {
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function := self.functionValue()
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if function.call == nil {
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panic(newTypeError("%v is not a function", toValue_object(self)))
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}
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if function.construct == nil {
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panic(newTypeError("%v is not a constructor", toValue_object(self)))
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}
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return function.construct(self, this, self.runtime.toValueArray(argumentList...))
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}
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func defaultConstructFunction(self *_object, this Value, argumentList []Value) Value {
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newObject := self.runtime.newObject()
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newObject.class = "Object"
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prototypeValue := self.get("prototype")
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if !prototypeValue.IsObject() {
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prototypeValue = toValue_object(self.runtime.Global.ObjectPrototype)
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}
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newObject.prototype = prototypeValue._object()
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newObjectValue := toValue_object(newObject)
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result := self.Call(newObjectValue, argumentList)
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if result.IsObject() {
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return result
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}
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return newObjectValue
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}
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func (self *_object) CallGet(name string) Value {
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return self.runtime.Call(self, toValue_object(self), []Value{toValue_string(name)}, false)
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}
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func (self *_object) CallSet(name string, value Value) {
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self.runtime.Call(self, toValue_object(self), []Value{toValue_string(name), value}, false)
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}
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// 15.3.5.3
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func (self *_object) HasInstance(of Value) bool {
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if self.functionValue().call == nil {
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// We should not have a HasInstance method
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panic(newTypeError())
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}
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if !of.IsObject() {
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return false
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}
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prototype := self.get("prototype")
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if !prototype.IsObject() {
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panic(newTypeError())
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}
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prototypeObject := prototype._object()
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value := of._object().prototype
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for value != nil {
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if value == prototypeObject {
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return true
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}
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value = value.prototype
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}
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return false
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}
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type _nativeFunction func(FunctionCall) Value
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// _constructFunction
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type _constructFunction func(*_object, Value, []Value) Value
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// _callFunction
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type _callFunction interface {
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Dispatch(*_object, *_functionEnvironment, *_runtime, Value, []Value, bool) Value
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Source() string
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ScopeEnvironment() _environment
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clone(clone *_clone) _callFunction
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}
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// _nativeCallFunction
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type _nativeCallFunction _nativeFunction
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func newNativeCallFunction(native _nativeFunction) _nativeCallFunction {
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return _nativeCallFunction(native)
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}
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func (self _nativeCallFunction) Dispatch(_ *_object, _ *_functionEnvironment, runtime *_runtime, this Value, argumentList []Value, evalHint bool) Value {
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return self(FunctionCall{
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runtime: runtime,
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evalHint: evalHint,
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This: this,
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ArgumentList: argumentList,
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Otto: runtime.Otto,
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})
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}
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func (self _nativeCallFunction) ScopeEnvironment() _environment {
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return nil
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}
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func (self _nativeCallFunction) Source() string {
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return ""
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}
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func (self0 _nativeCallFunction) clone(clone *_clone) _callFunction {
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return self0
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}
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// _nodeCallFunction
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type _nodeCallFunction struct {
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node *_functionNode
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scopeEnvironment _environment // Can be either Lexical or Variable
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}
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func newNodeCallFunction(node *_functionNode, scopeEnvironment _environment) *_nodeCallFunction {
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self := &_nodeCallFunction{
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node: node,
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}
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self.scopeEnvironment = scopeEnvironment
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return self
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}
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func (self _nodeCallFunction) Dispatch(function *_object, environment *_functionEnvironment, runtime *_runtime, this Value, argumentList []Value, _ bool) Value {
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return runtime._callNode(function, environment, self.node, this, argumentList)
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}
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func (self _nodeCallFunction) ScopeEnvironment() _environment {
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return self.scopeEnvironment
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}
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func (self _nodeCallFunction) Source() string {
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return ""
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}
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func (self0 _nodeCallFunction) clone(clone *_clone) _callFunction {
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return _nodeCallFunction{
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node: self0.node,
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scopeEnvironment: clone.environment(self0.scopeEnvironment),
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}
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}
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// _boundCallFunction
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type _boundCallFunction struct {
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target *_object
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this Value
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argumentList []Value
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}
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func newBoundCallFunction(target *_object, this Value, argumentList []Value) *_boundCallFunction {
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self := &_boundCallFunction{
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target: target,
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this: this,
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argumentList: argumentList,
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}
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return self
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}
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func (self _boundCallFunction) Dispatch(_ *_object, _ *_functionEnvironment, runtime *_runtime, this Value, argumentList []Value, _ bool) Value {
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argumentList = append(self.argumentList, argumentList...)
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return runtime.Call(self.target, self.this, argumentList, false)
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}
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func (self _boundCallFunction) ScopeEnvironment() _environment {
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return nil
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}
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func (self _boundCallFunction) Source() string {
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return ""
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}
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func (self0 _boundCallFunction) clone(clone *_clone) _callFunction {
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return _boundCallFunction{
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target: clone.object(self0.target),
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this: clone.value(self0.this),
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argumentList: clone.valueArray(self0.argumentList),
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}
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}
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// FunctionCall{}
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// FunctionCall is an encapsulation of a JavaScript function call.
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type FunctionCall struct {
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runtime *_runtime
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_thisObject *_object
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evalHint bool
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This Value
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ArgumentList []Value
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Otto *Otto
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}
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// Argument will return the value of the argument at the given index.
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//
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// If no such argument exists, undefined is returned.
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func (self FunctionCall) Argument(index int) Value {
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return valueOfArrayIndex(self.ArgumentList, index)
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}
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func (self FunctionCall) slice(index int) []Value {
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if index < len(self.ArgumentList) {
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return self.ArgumentList[index:]
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}
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return []Value{}
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}
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func (self *FunctionCall) thisObject() *_object {
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if self._thisObject == nil {
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this := self.runtime.GetValue(self.This) // FIXME Is this right?
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self._thisObject = self.runtime.toObject(this)
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}
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return self._thisObject
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}
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func (self *FunctionCall) thisClassObject(class string) *_object {
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thisObject := self.thisObject()
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if thisObject.class != class {
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panic(newTypeError())
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}
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return self._thisObject
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}
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func (self FunctionCall) toObject(value Value) *_object {
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return self.runtime.toObject(value)
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}
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