mirror of
https://github.com/robertkrimen/otto
synced 2025-09-28 18:45:22 +08:00
500 lines
11 KiB
Go
500 lines
11 KiB
Go
package otto
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import (
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"math"
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)
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type _valueType int
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const (
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valueEmpty _valueType = iota
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valueNull
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valueUndefined
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valueNumber
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valueString
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valueBoolean
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valueObject
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valueReference
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)
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// Value is the representation of a JavaScript value.
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type Value struct {
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_valueType
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value interface{}
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}
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func ToValue(value interface{}) (Value, error) {
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result := UndefinedValue()
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err := catchPanic(func(){
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result = toValue(value)
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})
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return result, err
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}
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// Empty
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func emptyValue() Value {
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return Value{_valueType: valueEmpty}
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}
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func (value Value) isEmpty() bool {
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return value._valueType == valueEmpty
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}
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// Undefined
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// UndefinedValue will return a Value representing undefined.
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func UndefinedValue() Value {
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return Value{_valueType: valueUndefined}
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}
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// IsDefined will return false if the value is undefined, and true otherwise.
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func (value Value) IsDefined() bool {
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return value._valueType != valueUndefined
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}
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// IsUndefined will return true if the value is undefined, and false otherwise.
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func (value Value) IsUndefined() bool {
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return value._valueType == valueUndefined
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}
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// Any nil will do -- we just make a new throwaway type here
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// NullValue will return a Value representing null.
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func NullValue() Value {
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return Value{_valueType: valueNull}
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}
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// IsNull will return true if the value is null, and false otherwise.
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func (value Value) IsNull() bool {
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return value._valueType == valueNull
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}
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// ---
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func (value Value) isCallable() bool {
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switch value := value.value.(type) {
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case *_object:
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return value.Function != nil
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}
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return false
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}
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func (value Value) isReference() bool {
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return value._valueType == valueReference
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}
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// Call the value as a function with the given this value and argument list and
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// return the result of invocation. It is essentially equivalent to:
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//
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// value.apply(thisValue, argumentList)
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//
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// An undefined value and an error will result if:
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//
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// 1. There is an error during conversion of the argument list
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// 2. The value is not actually a function
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// 3. An (uncaught) exception is thrown
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//
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func (value Value) Call(this Value, argumentList... interface{}) (Value, error) {
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result := UndefinedValue()
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err := catchPanic(func(){
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result = value.call(this, argumentList...)
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})
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return result, err
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}
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func (value Value) call(this Value, argumentList... interface{}) Value {
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switch value := value.value.(type) {
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case *_object:
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return value.Call(this, argumentList...)
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}
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panic(newTypeError())
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}
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// IsPrimitive will return true if value is a primitive (any kind of primitive).
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func (value Value) IsPrimitive() bool {
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return ! value.IsObject()
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}
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// IsBoolean will return true if value is a boolean (primitive).
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func (value Value) IsBoolean() bool {
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return value._valueType == valueBoolean
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}
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// IsNumber will return true if value is a number (primitive).
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func (value Value) IsNumber() bool {
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return value._valueType == valueNumber
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}
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// IsNaN will return true if value is NaN (or would convert to NaN).
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func (value Value) IsNaN() bool {
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switch value := value.value.(type) {
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case float64:
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return math.IsNaN(value)
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case float32:
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return math.IsNaN(float64(value))
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case int, int8, int32, int64:
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return false
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case uint, uint8, uint32, uint64:
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return false
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}
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return math.IsNaN(toFloat(value))
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}
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// IsString will return true if value is a string (primitive).
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func (value Value) IsString() bool {
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return value._valueType == valueString
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}
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// IsObject will return true if value is an object.
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func (value Value) IsObject() bool {
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return value._valueType == valueObject
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}
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// IsFunction will return true if value is a function.
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func (value Value) IsFunction() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).Class == "Function"
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}
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// Class will return the class string of the value or the empty string if value is not an object.
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//
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// The return value will (generally) be one of:
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//
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// Object
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// Function
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// Array
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// String
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// Number
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// Boolean
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// Date
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// RegExp
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//
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func (value Value) Class() string {
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if value._valueType != valueObject {
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return ""
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}
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return value.value.(*_object).Class
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}
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func (value Value) isArray() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).Class == "Array"
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}
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func (value Value) isStringObject() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).Class == "String"
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}
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func (value Value) isBooleanObject() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).Class == "Boolean"
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}
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func (value Value) isNumberObject() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).Class == "Number"
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}
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func (value Value) isDate() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).Class == "Date"
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}
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func (value Value) isRegExp() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).Class == "RegExp"
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}
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func (value Value) isError() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).Class == "Error"
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}
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// ---
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func toValue(value interface{}) Value {
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switch value := value.(type) {
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case Value:
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return value
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case bool:
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return Value{valueBoolean, value}
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case int:
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return Value{valueNumber, value}
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case int8:
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return Value{valueNumber, value}
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case int16:
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return Value{valueNumber, value}
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case int32:
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return Value{valueNumber, value}
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case int64:
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return Value{valueNumber, value}
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case uint:
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return Value{valueNumber, value}
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case uint8:
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return Value{valueNumber, value}
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case uint16:
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return Value{valueNumber, value}
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case uint32:
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return Value{valueNumber, value}
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case uint64:
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return Value{valueNumber, value}
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case float32:
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return Value{valueNumber, float64(value)}
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case float64:
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return Value{valueNumber, value}
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case string:
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return Value{valueString, value}
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// A rune is actually an int32, which is handled above
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case *_object:
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return Value{valueObject, value}
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case *Object:
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return Value{valueObject, value.object}
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case Object:
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return Value{valueObject, value.object}
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case _reference: // reference is an interface (already a pointer)
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return Value{valueReference, value}
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}
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panic(newTypeError("Unable to convert value: %v (%T)", value, value))
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}
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// String will return the value as a string.
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//
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// This method will make return the empty string if there is an error.
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func (value Value) String() string {
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result := ""
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catchPanic(func(){
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result = value.toString()
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})
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return result
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}
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func (value Value) toBoolean() bool {
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return toBoolean(value)
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}
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// ToBoolean will convert the value to a boolean (bool).
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//
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// ToValue(0).ToBoolean() => false
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// ToValue("").ToBoolean() => false
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// ToValue(true).ToBoolean() => true
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// ToValue(1).ToBoolean() => true
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// ToValue("Nothing happens").ToBoolean() => true
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//
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// If there is an error during the conversion process (like an uncaught exception), then the result will be false and an error.
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func (value Value) ToBoolean() (bool, error) {
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result := false
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err := catchPanic(func(){
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result = toBoolean(value)
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})
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return result, err
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}
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func (value Value) toNumber() Value {
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return toNumber(value)
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}
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func (value Value) toFloat() float64 {
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return toFloat(value)
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}
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// ToFloat will convert the value to a number (float64).
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//
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// ToValue(0).ToFloat() => 0.
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// ToValue(1.1).ToFloat() => 1.1
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// ToValue("11").ToFloat() => 11.
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//
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// If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
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func (value Value) ToFloat() (float64, error) {
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result := float64(0)
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err := catchPanic(func(){
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result = toFloat(value)
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})
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return result, err
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}
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// ToInteger will convert the value to a number (int64).
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//
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// ToValue(0).ToInteger() => 0
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// ToValue(1.1).ToInteger() => 1
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// ToValue("11").ToInteger() => 11
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//
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// If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
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func (value Value) ToInteger() (int64, error) {
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result := int64(0)
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err := catchPanic(func(){
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result = toInteger(value)
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})
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return result, err
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}
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func (value Value) toString() string {
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return toString(value)
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}
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// ToString will convert the value to a string (string).
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//
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// ToValue(0).ToString() => "0"
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// ToValue(false).ToString() => "false"
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// ToValue(1.1).ToString() => "1.1"
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// ToValue("11").ToString() => "11"
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// ToValue('Nothing happens.').ToString() => "Nothing happens."
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//
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// If there is an error during the conversion process (like an uncaught exception), then the result will be the empty string ("") and an error.
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func (value Value) ToString() (string, error) {
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result := ""
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err := catchPanic(func(){
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result = toString(value)
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})
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return result, err
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}
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func (value Value) _object() *_object {
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switch value := value.value.(type) {
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case *_object:
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return value
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}
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return nil
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}
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// Object will return the object of the value, or nil if value is not an object.
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//
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// This method will not do any implicit conversion. For example, calling this method on a string primitive value will not return a String object.
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func (value Value) Object() *Object {
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switch object := value.value.(type) {
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case *_object:
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return _newObject(object, value)
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}
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return nil
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}
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func (value Value) reference() _reference {
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switch value := value.value.(type) {
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case _reference:
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return value
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}
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return nil
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}
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var __NaN__, __PositiveInfinity__, __NegativeInfinity__, __PositiveZero__, __NegativeZero__ float64
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func init() {
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__NaN__ = math.NaN()
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__PositiveInfinity__ = math.Inf(+1)
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__NegativeInfinity__ = math.Inf(-1)
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__PositiveZero__ = 0
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__NegativeZero__ = math.Float64frombits(0|(1<<63))
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}
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func positiveInfinity() float64 {
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return __PositiveInfinity__
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}
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func negativeInfinity() float64 {
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return __NegativeInfinity__
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}
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func positiveZero() float64 {
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return __PositiveZero__
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}
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func negativeZero() float64 {
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return __NegativeZero__
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}
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// NaNValue will return a value representing NaN.
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//
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// It is equivalent to:
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//
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// ToValue(math.NaN())
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//
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func NaNValue() Value {
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return Value{valueNumber, __NaN__}
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}
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func positiveInfinityValue() Value {
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return Value{valueNumber, __PositiveInfinity__}
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}
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func negativeInfinityValue() Value {
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return Value{valueNumber, __NegativeInfinity__}
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}
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func positiveZeroValue() Value {
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return Value{valueNumber, __PositiveZero__}
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}
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func negativeZeroValue() Value {
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return Value{valueNumber, __NegativeZero__}
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}
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// TrueValue will return a value represting true.
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//
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// It is equivalent to:
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//
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// ToValue(true)
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//
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func TrueValue() Value {
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return Value{valueBoolean, true}
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}
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// FalseValue will return a value represting false.
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//
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// It is equivalent to:
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//
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// ToValue(false)
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//
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func FalseValue() Value {
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return Value{valueBoolean, false}
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}
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func sameValue(x Value, y Value) bool {
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if x._valueType != y._valueType {
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return false
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}
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result := false
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switch x._valueType {
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case valueUndefined, valueNull:
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result = true
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case valueNumber:
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x := x.toFloat()
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y := y.toFloat()
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if math.IsNaN(x) && math.IsNaN(y) {
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result = true
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} else {
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result = x == y
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if result && x == 0 {
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// Since +0 != -0
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result = math.Signbit(x) == math.Signbit(y)
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}
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}
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case valueString:
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result = x.toString() == y.toString()
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case valueBoolean:
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result = x.toBoolean() == y.toBoolean()
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case valueObject:
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result = x._object() == y._object()
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default:
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panic(hereBeDragons())
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}
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return result
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}
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