mirror of
https://github.com/robertkrimen/otto
synced 2025-10-12 20:27:30 +08:00

this allows you to export a javascript Value back for use in go. the result structure should be the same as if you serialized to JSON in javascript and then Unmarshal'd those bytes in go
566 lines
13 KiB
Go
566 lines
13 KiB
Go
package otto
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import (
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"math"
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"fmt"
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)
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type _valueType int
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const (
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valueEmpty _valueType = iota
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valueNull
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valueUndefined
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valueNumber
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valueString
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valueBoolean
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valueObject
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valueReference
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)
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// Value is the representation of a JavaScript value.
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type Value struct {
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_valueType
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value interface{}
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}
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func ToValue(value interface{}) (Value, error) {
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result := UndefinedValue()
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err := catchPanic(func(){
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result = toValue(value)
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})
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return result, err
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}
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// Empty
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func emptyValue() Value {
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return Value{_valueType: valueEmpty}
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}
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func (value Value) isEmpty() bool {
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return value._valueType == valueEmpty
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}
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// Undefined
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// UndefinedValue will return a Value representing undefined.
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func UndefinedValue() Value {
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return Value{_valueType: valueUndefined}
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}
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// IsDefined will return false if the value is undefined, and true otherwise.
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func (value Value) IsDefined() bool {
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return value._valueType != valueUndefined
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}
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// IsUndefined will return true if the value is undefined, and false otherwise.
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func (value Value) IsUndefined() bool {
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return value._valueType == valueUndefined
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}
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// Any nil will do -- we just make a new throwaway type here
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// NullValue will return a Value representing null.
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func NullValue() Value {
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return Value{_valueType: valueNull}
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}
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// IsNull will return true if the value is null, and false otherwise.
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func (value Value) IsNull() bool {
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return value._valueType == valueNull
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}
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// ---
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func (value Value) isCallable() bool {
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switch value := value.value.(type) {
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case *_object:
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return value._Function != nil
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}
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return false
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}
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func (value Value) isReference() bool {
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return value._valueType == valueReference
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}
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// Call the value as a function with the given this value and argument list and
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// return the result of invocation. It is essentially equivalent to:
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//
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// value.apply(thisValue, argumentList)
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//
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// An undefined value and an error will result if:
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//
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// 1. There is an error during conversion of the argument list
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// 2. The value is not actually a function
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// 3. An (uncaught) exception is thrown
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//
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func (value Value) Call(this Value, argumentList... interface{}) (Value, error) {
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result := UndefinedValue()
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err := catchPanic(func(){
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result = value.call(this, argumentList...)
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})
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return result, err
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}
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func (value Value) call(this Value, argumentList... interface{}) Value {
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switch value := value.value.(type) {
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case *_object:
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return value.Call(this, argumentList...)
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}
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panic(newTypeError())
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}
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// IsPrimitive will return true if value is a primitive (any kind of primitive).
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func (value Value) IsPrimitive() bool {
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return ! value.IsObject()
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}
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// IsBoolean will return true if value is a boolean (primitive).
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func (value Value) IsBoolean() bool {
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return value._valueType == valueBoolean
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}
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// IsNumber will return true if value is a number (primitive).
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func (value Value) IsNumber() bool {
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return value._valueType == valueNumber
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}
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// IsNaN will return true if value is NaN (or would convert to NaN).
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func (value Value) IsNaN() bool {
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switch value := value.value.(type) {
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case float64:
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return math.IsNaN(value)
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case float32:
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return math.IsNaN(float64(value))
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case int, int8, int32, int64:
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return false
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case uint, uint8, uint32, uint64:
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return false
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}
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return math.IsNaN(toFloat(value))
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}
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// IsString will return true if value is a string (primitive).
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func (value Value) IsString() bool {
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return value._valueType == valueString
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}
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// IsObject will return true if value is an object.
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func (value Value) IsObject() bool {
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return value._valueType == valueObject
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}
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// IsFunction will return true if value is a function.
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func (value Value) IsFunction() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "Function"
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}
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// Class will return the class string of the value or the empty string if value is not an object.
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//
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// The return value will (generally) be one of:
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//
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// Object
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// Function
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// Array
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// String
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// Number
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// Boolean
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// Date
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// RegExp
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//
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func (value Value) Class() string {
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if value._valueType != valueObject {
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return ""
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}
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return value.value.(*_object).class
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}
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func (value Value) isArray() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "Array"
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}
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func (value Value) isStringObject() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "String"
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}
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func (value Value) isBooleanObject() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "Boolean"
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}
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func (value Value) isNumberObject() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "Number"
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}
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func (value Value) isDate() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "Date"
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}
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func (value Value) isRegExp() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "RegExp"
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}
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func (value Value) isError() bool {
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if value._valueType != valueObject {
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return false
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}
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return value.value.(*_object).class == "Error"
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}
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// ---
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func toValue(value interface{}) Value {
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switch value := value.(type) {
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case Value:
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return value
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case bool:
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return Value{valueBoolean, value}
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case int:
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return Value{valueNumber, value}
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case int8:
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return Value{valueNumber, value}
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case int16:
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return Value{valueNumber, value}
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case int32:
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return Value{valueNumber, value}
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case int64:
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return Value{valueNumber, value}
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case uint:
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return Value{valueNumber, value}
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case uint8:
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return Value{valueNumber, value}
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case uint16:
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return Value{valueNumber, value}
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case uint32:
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return Value{valueNumber, value}
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case uint64:
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return Value{valueNumber, value}
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case float32:
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return Value{valueNumber, float64(value)}
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case float64:
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return Value{valueNumber, value}
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case string:
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return Value{valueString, value}
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// A rune is actually an int32, which is handled above
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case *_object:
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return Value{valueObject, value}
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case *Object:
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return Value{valueObject, value.object}
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case Object:
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return Value{valueObject, value.object}
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case _reference: // reference is an interface (already a pointer)
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return Value{valueReference, value}
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}
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panic(newTypeError("Unable to convert value: %v (%T)", value, value))
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}
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// String will return the value as a string.
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//
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// This method will make return the empty string if there is an error.
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func (value Value) String() string {
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result := ""
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catchPanic(func(){
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result = value.toString()
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})
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return result
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}
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func (value Value) toBoolean() bool {
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return toBoolean(value)
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}
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// ToBoolean will convert the value to a boolean (bool).
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//
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// ToValue(0).ToBoolean() => false
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// ToValue("").ToBoolean() => false
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// ToValue(true).ToBoolean() => true
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// ToValue(1).ToBoolean() => true
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// ToValue("Nothing happens").ToBoolean() => true
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//
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// If there is an error during the conversion process (like an uncaught exception), then the result will be false and an error.
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func (value Value) ToBoolean() (bool, error) {
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result := false
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err := catchPanic(func(){
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result = toBoolean(value)
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})
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return result, err
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}
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func (value Value) toNumber() Value {
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return toNumber(value)
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}
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func (value Value) toFloat() float64 {
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return toFloat(value)
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}
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// ToFloat will convert the value to a number (float64).
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//
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// ToValue(0).ToFloat() => 0.
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// ToValue(1.1).ToFloat() => 1.1
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// ToValue("11").ToFloat() => 11.
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//
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// If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
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func (value Value) ToFloat() (float64, error) {
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result := float64(0)
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err := catchPanic(func(){
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result = toFloat(value)
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})
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return result, err
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}
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// ToInteger will convert the value to a number (int64).
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//
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// ToValue(0).ToInteger() => 0
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// ToValue(1.1).ToInteger() => 1
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// ToValue("11").ToInteger() => 11
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//
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// If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
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func (value Value) ToInteger() (int64, error) {
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result := int64(0)
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err := catchPanic(func(){
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result = toInteger(value)
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})
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return result, err
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}
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func (value Value) toString() string {
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return toString(value)
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}
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// ToString will convert the value to a string (string).
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//
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// ToValue(0).ToString() => "0"
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// ToValue(false).ToString() => "false"
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// ToValue(1.1).ToString() => "1.1"
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// ToValue("11").ToString() => "11"
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// ToValue('Nothing happens.').ToString() => "Nothing happens."
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//
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// If there is an error during the conversion process (like an uncaught exception), then the result will be the empty string ("") and an error.
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func (value Value) ToString() (string, error) {
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result := ""
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err := catchPanic(func(){
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result = toString(value)
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})
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return result, err
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}
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func (value Value) _object() *_object {
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switch value := value.value.(type) {
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case *_object:
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return value
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}
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return nil
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}
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// Object will return the object of the value, or nil if value is not an object.
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//
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// This method will not do any implicit conversion. For example, calling this method on a string primitive value will not return a String object.
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func (value Value) Object() *Object {
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switch object := value.value.(type) {
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case *_object:
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return _newObject(object, value)
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}
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return nil
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}
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func (value Value) reference() _reference {
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switch value := value.value.(type) {
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case _reference:
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return value
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}
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return nil
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}
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var __NaN__, __PositiveInfinity__, __NegativeInfinity__, __PositiveZero__, __NegativeZero__ float64
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func init() {
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__NaN__ = math.NaN()
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__PositiveInfinity__ = math.Inf(+1)
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__NegativeInfinity__ = math.Inf(-1)
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__PositiveZero__ = 0
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__NegativeZero__ = math.Float64frombits(0|(1<<63))
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}
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func positiveInfinity() float64 {
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return __PositiveInfinity__
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}
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func negativeInfinity() float64 {
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return __NegativeInfinity__
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}
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func positiveZero() float64 {
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return __PositiveZero__
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}
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func negativeZero() float64 {
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return __NegativeZero__
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}
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// NaNValue will return a value representing NaN.
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//
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// It is equivalent to:
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//
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// ToValue(math.NaN())
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//
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func NaNValue() Value {
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return Value{valueNumber, __NaN__}
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}
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func positiveInfinityValue() Value {
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return Value{valueNumber, __PositiveInfinity__}
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}
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func negativeInfinityValue() Value {
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return Value{valueNumber, __NegativeInfinity__}
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}
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func positiveZeroValue() Value {
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return Value{valueNumber, __PositiveZero__}
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}
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func negativeZeroValue() Value {
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return Value{valueNumber, __NegativeZero__}
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}
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// TrueValue will return a value represting true.
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//
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// It is equivalent to:
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//
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// ToValue(true)
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//
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func TrueValue() Value {
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return Value{valueBoolean, true}
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}
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// FalseValue will return a value represting false.
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//
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// It is equivalent to:
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//
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// ToValue(false)
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//
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func FalseValue() Value {
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return Value{valueBoolean, false}
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}
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func sameValue(x Value, y Value) bool {
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if x._valueType != y._valueType {
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return false
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}
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result := false
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switch x._valueType {
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case valueUndefined, valueNull:
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result = true
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case valueNumber:
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x := x.toFloat()
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y := y.toFloat()
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if math.IsNaN(x) && math.IsNaN(y) {
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result = true
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} else {
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result = x == y
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if result && x == 0 {
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// Since +0 != -0
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result = math.Signbit(x) == math.Signbit(y)
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}
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}
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case valueString:
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result = x.toString() == y.toString()
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case valueBoolean:
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result = x.toBoolean() == y.toBoolean()
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case valueObject:
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result = x._object() == y._object()
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default:
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panic(hereBeDragons())
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}
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return result
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}
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// Export will convert the value to its closest go representation
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//
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// undefined -> nil, error undefined
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// null -> nil, nil
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// boolean -> bool, nil
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// number -> float64, nil
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// string -> string, nil
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// Array -> []interface{}, nil
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// Object -> map[string]interface{}, nil
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func (value Value) Export() (interface{}, error) {
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switch value._valueType {
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case valueUndefined:
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return nil, fmt.Errorf("undefined")
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case valueNull:
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return nil, nil
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case valueNumber:
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return value.toFloat(), nil
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case valueString:
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return value.toString(), nil
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case valueBoolean:
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return value.toBoolean(), nil
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case valueObject:
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// get the names of things inside
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propNames := make([]string, 0)
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value.value.(*_object).enumerate(func(name string) {
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propNames = append(propNames, name)
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})
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if value.value.(*_object).class == "Array" {
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// format non-undefined inner values in array
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result := make([]interface{}, 0)
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for _, v := range propNames {
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inner_value := value.value.(*_object).get(v)
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export_value, export_error := inner_value.Export()
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if export_error == nil {
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result = append(result, export_value)
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}
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}
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return result, nil
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} else {
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// format non-undefined inner values in object
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result := make(map[string]interface{})
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for _, v := range propNames {
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inner_value := value.value.(*_object).get(v)
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export_value, export_error := inner_value.Export()
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if export_error == nil {
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result[v] = export_value
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}
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}
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return result, nil
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}
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default:
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panic(hereBeDragons())
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}
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return nil, nil
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}
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