mirror of
https://github.com/robertkrimen/otto
synced 2025-10-12 20:27:30 +08:00
297 lines
5.9 KiB
Go
297 lines
5.9 KiB
Go
package otto
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import (
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"fmt"
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"math"
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"regexp"
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"strconv"
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"strings"
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)
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var stringToNumberParseInteger = regexp.MustCompile(`^(?:0[xX])`)
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func stringToFloat(value string) float64 {
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value = strings.TrimSpace(value)
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if value == "" {
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return 0
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}
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parseFloat := false
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if strings.IndexRune(value, '.') != -1 {
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parseFloat = true
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} else if stringToNumberParseInteger.MatchString(value) {
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parseFloat = false
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} else {
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parseFloat = true
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}
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if parseFloat {
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number, err := strconv.ParseFloat(value, 64)
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if err != nil && err.(*strconv.NumError).Err != strconv.ErrRange {
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return math.NaN()
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}
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return number
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}
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number, err := strconv.ParseInt(value, 0, 64)
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if err != nil {
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return math.NaN()
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}
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return float64(number)
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}
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func toNumber(value Value) Value {
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if value._valueType == valueNumber {
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return value
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}
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return Value{valueNumber, toFloat(value)}
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}
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func toFloat(value Value) float64 {
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switch value._valueType {
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case valueUndefined:
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return math.NaN()
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case valueNull:
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return 0
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}
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switch value := value.value.(type) {
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case bool:
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if value {
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return 1
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}
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return 0
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case int:
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return float64(value)
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case int8:
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return float64(value)
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case int16:
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return float64(value)
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case int32:
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return float64(value)
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case int64:
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return float64(value)
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case uint:
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return float64(value)
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case uint8:
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return float64(value)
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case uint16:
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return float64(value)
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case uint32:
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return float64(value)
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case uint64:
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return float64(value)
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case float64:
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return value
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case string:
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return stringToFloat(value)
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case *_object:
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return toFloat(value.DefaultValue(defaultValueHintNumber))
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}
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panic(fmt.Errorf("toFloat(%T)", value.value))
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}
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const (
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float_2_32 float64 = 4294967296.0
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float_2_31 float64 = 2147483648.0
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float_2_16 float64 = 65536.0
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integer_2_32 int64 = 4294967296
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integer_2_31 int64 = 2146483648
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sqrt1_2 float64 = math.Sqrt2 / 2
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)
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const (
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_MaxInt8 = math.MaxInt8
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_MinInt8 = math.MinInt8
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_MaxInt16 = math.MaxInt16
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_MinInt16 = math.MinInt16
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_MaxInt32 = math.MaxInt32
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_MinInt32 = math.MinInt32
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_MaxInt64 = math.MaxInt64
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_MinInt64 = math.MinInt64
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_MaxUint8 = math.MaxUint8
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_MaxUint16 = math.MaxUint16
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_MaxUint32 = math.MaxUint32
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_MaxUint64 = math.MaxUint64
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_MaxUint = ^uint(0)
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_MinUint = 0
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_MaxInt = int(^uint(0) >> 1)
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_MinInt = -_MaxInt - 1
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// int64
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_MaxInt8_ int64 = math.MaxInt8
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_MinInt8_ int64 = math.MinInt8
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_MaxInt16_ int64 = math.MaxInt16
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_MinInt16_ int64 = math.MinInt16
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_MaxInt32_ int64 = math.MaxInt32
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_MinInt32_ int64 = math.MinInt32
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_MaxUint8_ int64 = math.MaxUint8
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_MaxUint16_ int64 = math.MaxUint16
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_MaxUint32_ int64 = math.MaxUint32
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// float64
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_MaxInt_ float64 = float64(int(^uint(0) >> 1))
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_MinInt_ float64 = float64(int(-_MaxInt - 1))
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_MinUint_ float64 = float64(0)
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_MaxUint_ float64 = float64(uint(^uint(0)))
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_MinUint64_ float64 = float64(0)
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_MaxUint64_ float64 = math.MaxUint64
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_MaxInt64_ float64 = math.MaxInt64
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_MinInt64_ float64 = math.MinInt64
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)
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type _integer float64
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func (self _integer) isNaN() bool {
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return math.IsNaN(float64(self))
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}
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func (self _integer) isInfinity() bool {
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return math.IsInf(float64(self), 0)
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}
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func (self _integer) infinity() int {
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if math.IsInf(float64(self), 0) {
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if math.IsInf(float64(self), 1) {
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return +1
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}
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return -1
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}
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return 0
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}
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// A "safe" replacement for toInteger
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func _toInteger(value Value) _integer {
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return _integer(toIntegerFloat(value))
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}
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func toIntegerFloat(value Value) float64 {
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floatValue := value.toFloat()
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if math.IsNaN(floatValue) {
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return 0
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} else if math.IsInf(floatValue, 0) {
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return floatValue
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}
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if floatValue > 0 {
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return math.Floor(floatValue)
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}
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return math.Ceil(floatValue)
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}
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func toInteger(value Value) int64 {
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{
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switch value := value.value.(type) {
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case int8:
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return int64(value)
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case int16:
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return int64(value)
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case int32:
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return int64(value)
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}
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}
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switch value._valueType {
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case valueUndefined, valueNull:
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return 0
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}
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floatValue := value.toFloat()
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if math.IsNaN(floatValue) {
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return 0
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} else if math.IsInf(floatValue, 0) {
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// FIXME
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dbgf("%/panic//%@: %f %v to int64", floatValue, value)
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}
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if floatValue > 0 {
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return int64(math.Floor(floatValue))
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}
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return int64(math.Ceil(floatValue))
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}
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// ECMA 262: 9.5
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func toInt32(value Value) int32 {
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{
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switch value := value.value.(type) {
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case int8:
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return int32(value)
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case int16:
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return int32(value)
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case int32:
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return value
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}
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}
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floatValue := value.toFloat()
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if math.IsNaN(floatValue) || math.IsInf(floatValue, 0) {
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return 0
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}
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if floatValue == 0 { // This will work for +0 & -0
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return 0
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}
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remainder := math.Mod(floatValue, float_2_32)
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if remainder > 0 {
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remainder = math.Floor(remainder)
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} else {
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remainder = math.Ceil(remainder) + float_2_32
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}
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if remainder > float_2_31 {
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return int32(remainder - float_2_32)
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}
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return int32(remainder)
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}
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func toUint32(value Value) uint32 {
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{
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switch value := value.value.(type) {
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case int8:
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return uint32(value)
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case int16:
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return uint32(value)
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case uint8:
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return uint32(value)
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case uint16:
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return uint32(value)
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case uint32:
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return value
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}
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}
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floatValue := value.toFloat()
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if math.IsNaN(floatValue) || math.IsInf(floatValue, 0) {
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return 0
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}
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if floatValue == 0 {
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return 0
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}
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remainder := math.Mod(floatValue, float_2_32)
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if remainder > 0 {
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remainder = math.Floor(remainder)
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} else {
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remainder = math.Ceil(remainder) + float_2_32
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}
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return uint32(remainder)
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}
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func toUint16(value Value) uint16 {
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{
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switch value := value.value.(type) {
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case int8:
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return uint16(value)
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case uint8:
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return uint16(value)
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case uint16:
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return value
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}
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}
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floatValue := value.toFloat()
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if math.IsNaN(floatValue) || math.IsInf(floatValue, 0) {
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return 0
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}
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if floatValue == 0 {
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return 0
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}
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remainder := math.Mod(floatValue, float_2_16)
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if remainder > 0 {
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remainder = math.Floor(remainder)
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} else {
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remainder = math.Ceil(remainder) + float_2_16
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}
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return uint16(remainder)
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}
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