mirror of
https://github.com/robertkrimen/otto
synced 2025-09-28 18:45:22 +08:00
531 lines
12 KiB
Markdown
531 lines
12 KiB
Markdown
# otto
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--
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import "github.com/robertkrimen/otto"
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Package otto is a JavaScript parser and interpreter written natively in Go.
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// Create a new runtime
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Otto := otto.New()
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Otto.Run(`
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abc = 2 + 2
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console.log("The value of abc is " + abc)
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// The value of abc is 4
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`)
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value, err := Otto.Get("abc")
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{
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// value is an int64 with a value of 4
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value, _ := value.ToInteger()
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}
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Otto.Set("def", 11)
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Otto.Run(`
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console.log("The value of def is " + def)
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// The value of def is 11
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`)
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Otto.Set("xyzzy", "Nothing happens.")
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Otto.Run(`
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console.log(xyzzy.length) // 16
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`)
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value, _ = Otto.Run("xyzzy.length")
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{
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// value is an int64 with a value of 16
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value, _ := value.ToInteger()
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}
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value, err = Otto.Run("abcdefghijlmnopqrstuvwxyz.length")
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if err != nil {
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// err = ReferenceError: abcdefghijlmnopqrstuvwxyz is not defined
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// If there is an error, then value.IsUndefined() is true
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...
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}
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Embedding a Go function in JavaScript:
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Otto.Set("sayHello", func(call otto.FunctionCall) otto.Value {
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fmt.Printf("Hello, %s.\n", call.Argument(0).String())
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return otto.UndefinedValue()
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})
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Otto.Set("twoPlus", func(call otto.FunctionCall) otto.Value {
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right, _ := call.Argument(0).ToInteger()
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result, _ := otto.ToValue(2 + right)
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return result
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})
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result, _ = Otto.Run(`
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// First, say a greeting
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sayHello("Xyzzy") // Hello, Xyzzy.
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sayHello() // Hello, undefined
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result = twoPlus(2.0) // 4
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`)
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You can run (Go) JavaScript from the commandline with: http://github.com/robertkrimen/otto/tree/master/otto
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$ go get -v github.com/robertkrimen/otto/otto
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Run JavaScript by entering some source on stdin or by giving otto a filename:
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$ otto example.js
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Optionally include the JavaScript utility-belt library, underscore, with this import:
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import (
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"github.com/robertkrimen/otto"
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_ "github.com/robertkrimen/otto/underscore"
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)
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// Now every otto runtime will come loaded with underscore
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For more information: http://github.com/robertkrimen/otto/tree/master/underscore
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### Caveat Emptor
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* For now, otto is a hybrid ECMA3/ECMA5 interpreter. Parts of the specification are still works in progress.
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* For example, "use strict" will parse, but does nothing.
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* Error reporting needs to be improved.
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* Number.prototype.{toFixed,toExponential,toPrecision} are missing.
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* Does not support the (?!) or (?=) regular expression syntax (because Go does not)
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* Really, error reporting could use some improvement.
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* For now, otto handles strings as UTF-8 rather than UTF-16.
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### Regular Expression Syntax
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Go translates JavaScript-style regular expressions into something that is regexp package compatible.
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Unfortunately, JavaScript has positive and negative lookahead, which is not supported by Go's re2-like engine: https://code.google.com/p/re2/wiki/Syntax
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A brief discussion of this limitation: "Regexp (?!re)" https://groups.google.com/forum/?fromgroups=#!topic/golang-nuts/7qgSDWPIh_E
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### UTF-8 UTF-16
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Internally, otto stores strings as Go does, which is UTF-8. JavaScript calls for strings to be handled as UTF-16.
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This leads to some strange edge cases, such as a UTF-8 string having a length of 5, while the "same" string as UTF-16 has a length of 3.
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## Usage
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#### type FunctionCall
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```go
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type FunctionCall struct {
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This Value
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ArgumentList []Value
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}
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```
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FunctionCall is an enscapulation of a JavaScript function call.
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#### func (FunctionCall) Argument
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```go
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func (self FunctionCall) Argument(index int) Value
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```
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Argument will return the value of the argument at the given index.
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If no such argument exists, undefined is returned.
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#### type Object
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```go
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type Object struct {
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}
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```
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Object is the representation of a JavaScript object.
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#### func (Object) Call
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```go
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func (self Object) Call(name string, argumentList ...interface{}) (Value, error)
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```
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Call the method specified by the given name, using self as the this value. It is
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essentially equivalent to:
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return self.Get(name).Call(self, argumentList)
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An undefined value and an error will result if:
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1. There is an error during conversion of the argument list
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2. The property is not actually a function
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3. An (uncaught) exception is thrown
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#### func (Object) Class
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```go
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func (self Object) Class() string
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```
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Class will return the class string of the object.
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The return value will (generally) be one of:
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Object
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Function
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Array
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String
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Number
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Boolean
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Date
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RegExp
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#### func (Object) Get
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```go
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func (self Object) Get(name string) (Value, error)
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```
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Get the value of the property with the given name.
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#### func (Object) Set
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```go
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func (self Object) Set(name string, value interface{}) error
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```
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Set the property of the given name to the given value.
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An error will result if the setting the property triggers an exception (i.e.
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read-only), or there is an error during conversion of the given value.
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#### func (Object) Value
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```go
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func (self Object) Value() Value
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```
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Value will return self as a value.
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#### type Otto
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```go
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type Otto struct {
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}
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```
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Otto is the representation of the JavaScript runtime. Each instance of Otto has
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a self-contained namespace.
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#### func New
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```go
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func New() *Otto
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```
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New will allocate a new JavaScript runtime
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#### func Run
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```go
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func Run(source string) (*Otto, Value, error)
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```
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Run will allocate a new JavaScript runtime, run the given source on the
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allocated runtime, and return the runtime, resulting value, and error (if any).
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#### func (Otto) Get
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```go
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func (self Otto) Get(name string) (Value, error)
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```
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Get the value of the top-level binding of the given name.
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If there is an error (like the binding not existing), then the value will be
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undefined.
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#### func (Otto) Object
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```go
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func (self Otto) Object(source string) (*Object, error)
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```
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Object will run the given source and return the result as an object.
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For example, accessing an existing object:
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object, _ := Otto.Object(`Number`)
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Or, creating a new object:
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object, _ := Otto.Object(`{ xyzzy: "Nothing happens." }`)
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Or, creating and assigning an object:
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object, _ := Otto.Object(`xyzzy = {}`)
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object.Set("volume", 11)
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If there is an error (like the source does not result in an object), then nil
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and an error is returned.
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#### func (Otto) Run
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```go
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func (self Otto) Run(source string) (Value, error)
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```
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Run will run the given source (parsing it first), returning the resulting value
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and error (if any)
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If the runtime is unable to parse the source, then this function will return
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undefined and the parse error (nothing will be evaluated in this case).
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#### func (Otto) Set
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```go
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func (self Otto) Set(name string, value interface{}) error
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```
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Set the top-level binding of the given name to the given value.
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Set will automatically apply ToValue to the given value in order to convert it
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to a JavaScript value (type Value).
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If there is an error (like the binding being read-only, or the ToValue
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conversion failing), then an error is returned.
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If the top-level binding does not exist, it will be created.
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#### type Value
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```go
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type Value struct {
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}
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```
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Value is the representation of a JavaScript value.
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#### func FalseValue
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```go
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func FalseValue() Value
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```
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FalseValue will return a value represting false.
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It is equivalent to:
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ToValue(false)
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#### func NaNValue
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```go
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func NaNValue() Value
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```
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NaNValue will return a value representing NaN.
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It is equivalent to:
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ToValue(math.NaN())
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#### func NullValue
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```go
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func NullValue() Value
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```
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NullValue will return a Value representing null.
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#### func ToValue
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```go
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func ToValue(value interface{}) (Value, error)
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```
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#### func TrueValue
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```go
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func TrueValue() Value
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```
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TrueValue will return a value represting true.
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It is equivalent to:
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ToValue(true)
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#### func UndefinedValue
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```go
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func UndefinedValue() Value
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```
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UndefinedValue will return a Value representing undefined.
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#### func (Value) Call
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```go
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func (value Value) Call(this Value, argumentList ...interface{}) (Value, error)
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```
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Call the value as a function with the given this value and argument list and
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return the result of invocation. It is essentially equivalent to:
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value.apply(thisValue, argumentList)
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An undefined value and an error will result if:
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1. There is an error during conversion of the argument list
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2. The value is not actually a function
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3. An (uncaught) exception is thrown
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#### func (Value) Class
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```go
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func (value Value) Class() string
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```
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Class will return the class string of the value or the empty string if value is
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not an object.
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The return value will (generally) be one of:
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Object
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Function
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Array
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String
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Number
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Boolean
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Date
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RegExp
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#### func (Value) IsBoolean
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```go
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func (value Value) IsBoolean() bool
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```
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IsBoolean will return true if value is a boolean (primitive).
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#### func (Value) IsDefined
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```go
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func (value Value) IsDefined() bool
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```
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IsDefined will return false if the value is undefined, and true otherwise.
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#### func (Value) IsFunction
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```go
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func (value Value) IsFunction() bool
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```
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IsFunction will return true if value is a function.
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#### func (Value) IsNaN
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```go
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func (value Value) IsNaN() bool
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```
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IsNaN will return true if value is NaN (or would convert to NaN).
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#### func (Value) IsNull
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```go
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func (value Value) IsNull() bool
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```
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IsNull will return true if the value is null, and false otherwise.
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#### func (Value) IsNumber
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```go
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func (value Value) IsNumber() bool
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```
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IsNumber will return true if value is a number (primitive).
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#### func (Value) IsObject
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```go
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func (value Value) IsObject() bool
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```
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IsObject will return true if value is an object.
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#### func (Value) IsPrimitive
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```go
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func (value Value) IsPrimitive() bool
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```
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IsPrimitive will return true if value is a primitive (any kind of primitive).
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#### func (Value) IsString
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```go
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func (value Value) IsString() bool
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```
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IsString will return true if value is a string (primitive).
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#### func (Value) IsUndefined
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```go
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func (value Value) IsUndefined() bool
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```
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IsUndefined will return true if the value is undefined, and false otherwise.
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#### func (Value) Object
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```go
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func (value Value) Object() *Object
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```
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Object will return the object of the value, or nil if value is not an object.
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This method will not do any implicit conversion. For example, calling this
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method on a string primitive value will not return a String object.
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#### func (Value) String
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```go
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func (value Value) String() string
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```
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String will return the value as a string.
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This method will make return the empty string if there is an error.
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#### func (Value) ToBoolean
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```go
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func (value Value) ToBoolean() (bool, error)
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```
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ToBoolean will convert the value to a boolean (bool).
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ToValue(0).ToBoolean() => false
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ToValue("").ToBoolean() => false
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ToValue(true).ToBoolean() => true
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ToValue(1).ToBoolean() => true
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ToValue("Nothing happens").ToBoolean() => true
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If there is an error during the conversion process (like an uncaught exception),
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then the result will be false and an error.
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#### func (Value) ToFloat
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```go
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func (value Value) ToFloat() (float64, error)
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```
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ToFloat will convert the value to a number (float64).
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ToValue(0).ToFloat() => 0.
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ToValue(1.1).ToFloat() => 1.1
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ToValue("11").ToFloat() => 11.
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If there is an error during the conversion process (like an uncaught exception),
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then the result will be 0 and an error.
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#### func (Value) ToInteger
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```go
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func (value Value) ToInteger() (int64, error)
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```
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ToInteger will convert the value to a number (int64).
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ToValue(0).ToInteger() => 0
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ToValue(1.1).ToInteger() => 1
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ToValue("11").ToInteger() => 11
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If there is an error during the conversion process (like an uncaught exception),
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then the result will be 0 and an error.
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#### func (Value) ToString
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```go
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func (value Value) ToString() (string, error)
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```
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ToString will convert the value to a string (string).
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ToValue(0).ToString() => "0"
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ToValue(false).ToString() => "false"
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ToValue(1.1).ToString() => "1.1"
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ToValue("11").ToString() => "11"
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ToValue('Nothing happens.').ToString() => "Nothing happens."
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If there is an error during the conversion process (like an uncaught exception),
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then the result will be the empty string ("") and an error.
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--
|
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**godocdown** http://github.com/robertkrimen/godocdown
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